Asteroids clone in Python using Pyglet (opengl)
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README.md

pyglet-asteroids

I wanted to learn some basic game development in OpenGL and Python. Pyglet is very good for this kind of thing. Unfortunately it seems to have a less active community compared to Pygame (but in my opinion Pyglet seems much more Pythonic in its design). My game will not win any awards since it is a Asteroids clone. But it has some other features like:

Bullets have recoil and will slightly accelerate the ship rearwards when shooting. Game graphics from a professional artist. (nalishac.com) When I started this list I thought there would be more features but I think this is it.

![Screenshot] (screenshot_1.png)

Using a lot of code and inspiration from:

Code structure and inspiration from: