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I have multiple screen 1920x1080 And the result is :
Images are full of the monitor. So 1920 x 1080
Ouch! That's a new one... I'll try to look into this.
@securas if you wonder what i did to, i just installed it from itch win10 application. If you wonder any info from me please write it. This project godot engine so i dont know what info you need
Thanks for reporting this! I never tested it with a multiple screen setup. Are you running the windowed version or the full screen one? I'm guessing the full screen version.
I'll try to check out what Godot does with multiple screen setups.
I'm using a single screen (1920x1820) and I have the same problem.
Thanks for the feedback! Which OS are you using?
I think I've found the problem. I had my scaling set to 125%. If I set it to 100% then the game works correctly. I guess the game should be ignoring the scaling setting, if that's possible.
Ohhh... Good catch! Thanks! I've no idea how to ignore the scaling but I'll looking into this asap.
@adamralph @securas i also have 125% scaling. And yes it is fullscreen, dont know how to set windowed mode
Steps for user to fix in Windows 10:
Override high DPI scaling behavior
Scaling performed by