Application has crashed: C++ exception [string "lib/units/enemies/cop/logics/coplogicidle.lua"]:94: attempt to index a nil value SCRIPT STACK set_init_logic() lib/units/enemies/cop/copbrain.lua:378 post_init() lib/units/enemies/cop/copbrain.lua:181 post_init() lib/units/enemies/cop/copbase.lua:70 lib/units/enemies/cop/copsound.lua:17 safe_spawn_unit() =[C] produce() lib/managers/mission/elementspawnenemydummy.lua:72 _try_spawn_unit() lib/managers/group_ai_states/groupaistatebesiege.lua:1500 _perform_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1581 _upd_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1466 clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:187 _execute_queued_task() lib/managers/enemymanager.lua:562 _update_queued_tasks() lib/managers/enemymanager.lua:577 update() lib/managers/enemymanager.lua:51 update() lib/setups/gamesetup.lua:747 update() lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:557 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name ntdll (???) RtlAllocateHeap ------------------------------- Current thread: Main ------------------------------- System information: Application version : 1.107.22 CPU : Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 1060 6GB / nvldumd.dll[27.21.14.5806] Language : english Memory : 16335MB 500KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))