The main repository is at Codeberg https://codeberg.org/BillyDM/nice-plug. Please post any issues and pull requests there. A read-only mirror is available at https://github.com/BillyDM/nice-plug for users who prefer that.
A Rust audio plugin development framework that is nice to use :)
The idea is to have a stateful yet simple plugin API that gets rid of as much unnecessary ceremony wherever possible, while also keeping the amount of magic to a minimum and making it easy to experiment with different approaches to things. See the current features section for more information on the project's current status.
This repository contains baseview adapters for popular Rust GUI frameworks. These can be used on their own without the rest of the nice-plug framework.
- egui-baseview - adapter for egui
- iced_baseview - adapter for Iced
For a list of available crate flags, see crates/nice-plug/Cargo.toml.
- Supports both VST3 and CLAP by simply
adding the corresponding
nice_export_<api>!(Foo)macro to your plugin's library. - Standalone binaries can be made by calling
nice_export_standalone(Foo)from yourmain()function. Standalones come with a CLI for configuration and full JACK audio, MIDI, and transport support. - Rich declarative parameter system without any boilerplate.
- Define parameters for your plugin by adding
FloatParam,IntParam,BoolParam, andEnumParam<T>fields to your parameter struct, assign stable IDs to them with the#[id = "foobar"], and a#[derive(Params)]does all of the boring work for you. - Parameters can have complex value distributions and the parameter objects come with built-in smoothers and callbacks.
- Use simple enums deriving the
Enumtrait with theEnumParam<T>parameter type for parameters that allow the user to choose between multiple discrete options. That way you can use regular Rust pattern matching when working with these values without having to do any conversions yourself. - Store additional non-parameter state for your plugin by adding any field
that can be serialized with Serde to your plugin's
Paramsobject and annotating them with#[persist = "key"]. - Optional support for state migrations, for handling breaking changes in plugin parameters.
- Group your parameters into logical groups by nesting
Paramsobjects using the#[nested(group = "...")]attribute. - The
#[nested]attribute also enables you to use multiple copies of the same parameter, either as regular object fields or through arrays. - When needed, you can also provide your own implementation for the
Paramstrait to enable compile time generated parameters and other bespoke functionality.
- Define parameters for your plugin by adding
- Stateful. Behaves mostly like JUCE, just without all of the boilerplate.
- Comes with a simple yet powerful way to asynchronously run background tasks from a plugin that's both type-safe and realtime-safe.
- Does not make any assumptions on how you want to process audio, but does come
with utilities and adapters to help with common access patterns.
- Efficiently iterate over an audio buffer either per-sample per-channel, per-block per-channel, or even per-block per-sample-per-channel with the option to manually index the buffer or get access to a channel slice at any time.
- Easily leverage per-channel SIMD using the SIMD adapters on the buffer and block iterators.
- Comes with bring-your-own-FFT adapters for common (inverse) short-time Fourier Transform operations. More to come.
- Optional sample accurate automation support for VST3 and CLAP that can be
enabled by setting the
Plugin::SAMPLE_ACCURATE_AUTOMATIONconstant totrue. - Optional support for compressing the human readable JSON state files using Zstandard.
- Comes with adapters for popular Rust GUI frameworks as well as some basic
widgets for them that integrate with nice-plug's parameter system:
- nice-plug-egui - Adapter for egui. See the egui-baseview crate for prerequisites.
- nice-plug-iced - Adapter for Iced. See the iced_baseview crate for prerequisites.
- 3rd party adapters for other Rust GUI frameworks are also available:
- vizia-plug - Adapter for Vizia.
- Full support for receiving and outputting both modern polyphonic note
expression events as well as MIDI CCs, channel pressure, and pitch bend for
CLAP and VST3.
- MIDI SysEx is also supported. Plugins can define their own structs or sum types to wrap around those messages so they don't need to interact with raw byte buffers in the process function.
- Support for flexible dynamic buffer configurations, including variable numbers of input and output ports.
- First-class support several more exotic CLAP features:
- Both monophonic and polyphonic parameter modulation are supported.
- Plugins can declaratively define pages of remote controls that DAWs can bind to hardware controllers.
- A plugin bundler accessible through the
cargo xtask bundle <package> <build_arguments>command that automatically detects which plugin targets your plugin exposes and creates the correct plugin bundles for your target operating system and architecture, with cross-compilation support. The cargo subcommand can easily be added to your own project as an alias or globally as a regular cargo subcommand. - Tested on Linux and Windows, with limited testing on macOS. Windows support has mostly been tested through Wine with yabridge.
- See the
Plugintrait's documentation for an incomplete list of the functionality that has currently not yet been implemented.
nice-plug works with the latest stable Rust compiler.
After installing Rust, you can compile any of the plugins
in the plugins directory in the following way, replacing gain with the name
of the plugin:
cargo xtask bundle gain --releasenice-plug can currently export VST3 and
CLAP plugins. Exporting a specific plugin
format for a plugin is as simple as calling the nice_export_<format>!(Foo);
macro. The cargo xtask bundle command will detect which plugin formats your
plugin supports and create the appropriate bundles accordingly, even when cross
compiling.
The best way to get an idea for what the API looks like is to look at the examples.
- gain is a simple smoothed gain plugin that shows off a couple other parts of the API, like support for storing arbitrary serializable state.
- gain_<gui> are the same plugins as gain, but with a GUI to control the
parameter and a digital peak meter.
- gain_egui - See the egui-baseview crate for prerequisites.
- gain_iced - See the iced_baseview crate for prerequisites.
- Examples for adding your own custom GUI framework on top of raw rendering APIs:
- byo_gui_gl - for rendering with OpenGL
- byo_gui_wgpu - for rendering with wgpu
- byo_gui_softbuffer - for rendering with softbuffer (software rendering)
- midi_inverter takes note/MIDI events and flips around the note, channel, expression, pressure, and CC values. This example demonstrates how to receive and output those events.
- poly_mod_synth is a simple polyphonic synthesizer with support for polyphonic modulation in supported CLAP hosts. This demonstrates how polyphonic modulation can be used in nice-plug.
- sine is a simple test tone generator plugin with frequency smoothing that can also make use of MIDI input instead of generating a static signal based on the plugin's parameters.
- stft shows off some of nice-plug's other optional
higher level helper features, such as an adapter to process audio with a
short-term Fourier transform using the overlap-add method, all using the
compositional
Bufferinterfaces. - sysex is a simple example of how to send and receive SysEx messages by defining custom message types.
Contributions are very much welcomed! As long as they comply to the policy and licensing requirements below.
nice-plug uses optional nightly features. To make rust analyzer happy, you can enable the nightly compiler for your local repository with
rustup override add nightly.
The general AI policy of the RustAudio Community applies to this repository. Please ensure compliance to these rules before submitting your contribution to this project.
Please refer to the Rust Audio community's policy an AI usage: https://rust.audio/community/ai/
Check each crate's Cargo.toml file for more information.
The framework, all of the crates in crates/, and the example plugins in
examples/ are all licensed under the ISC license.
All of the crates in baseview-adapters/ are licensed under "MIT or Apache-2.0".
At least at the time of writing the upstream nih_export_vst3 uses the LGPL vst3-sys. This fork currently uses the MIT vst3-rs library.
The other plugins in the plugins/ directory may be licensed under the GPLv3
license. Check the plugin's Cargo.toml file for more information.
While I believe in contributing to open source, I will only pr my changes upstream if I feel they are stable.
Some of the fixes in this are quick and dirty e.g. roughly getting the VST3-rs replacement working.
Id suggest using the upstream version of whichever is the most maintained community branch. Though if you see ive fixed something or added something others would benefit from feel free to ask me to open a pr upstream.