An OpenGLES conversion of Kenta Cho's rRootage bullet-hell shooter game, intended for low-res handheld game systems. Supports optionally-rotated-90-degree game screen, 320x240 resolution, and customization of controls. It can optionally be compiled with fixed-point math in place of much of the original float math, for systems with no FPU.
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bulletml-orig_with_double_math
bulletml
custom_config_utility
lib_for_GP2X_3D
.gitignore
LICENSE
Makefile
Makefile.orig
Makefile.ugly.old_one_for_wiz
Makefile.x86
README.md
attractmanager.c
attractmanager.c.converted_to_float_colors
attractmanager.h
background.c
background.h
barragemanager.cc
barragemanager.h
boss.cc
boss.cc.orig
boss.h
boss_mtd.h
brgmng_mtd.h
convgltex.c
degutil.c
degutil.h
foe.cc
foe.cc.orig
foe.h
foe_mtd.h
foecommand.cc
foecommand.cc.float
foecommand.h
foecommand.h.float
frag.c
frag.c.orig
frag.h
genmcr.h
laser.c
laser.c.orig
laser.h
letterdata.h
letterrender.c
letterrender.h
mt19937int.c
portcfg.h
rand.c
rand.h
readme_e_ORIGINAL_GAME.txt
rr.c
rr.c.orig
rr.h
rr.ico
rr.rc
screen.c
screen.c.bak1
screen.c.orig
screen.h
ship.c
ship.h
shot.c
shot.h
soundmanager.c
soundmanager.h
vector.c
vector.h

README.md

rRootage-for-Handhelds

An OpenGLES conversion of Kenta Cho's rRootage bullet-hell shooter game, intended for low-res handheld game systems. Supports optionally-rotated-90-degree game screen, 320x240 resolution, and customization of controls. It can optionally be compiled with fixed-point math in place of much of the original float math, for systems with no FPU.