Yuval Boger edited this page Apr 9, 2016 · 2 revisions

Welcome to the OSVR-RenderManager wiki!

Help wanted

Updated Apr 9, 2016

  • C API example programs for D3D and OpenGL (issue 18).
  • Reduce vertex count in distortion mesh by using indexing (issue 5).
  • Not getting exit events on Windows & Mac in non-DirectMode (issue 17).
  • Camera-based screen-to-angle calibration routine for distortion meshes.
  • Add Unreal-specific matrix generation (issue 55)

See also the Help Wanted in OSVR Core

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