From 69d69895d739a152086ce79766552e1b2f15bd31 Mon Sep 17 00:00:00 2001 From: Sepehr Taghdisian Date: Mon, 23 Sep 2019 12:36:12 +0330 Subject: [PATCH] Update README.md --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index b3acea9e..5f46a452 100644 --- a/README.md +++ b/README.md @@ -169,9 +169,11 @@ The blocks are composed of a uint32_t fourcc code + uint32_t variable defining t - `DATA`: binary (byte-code) data for the shader stage - `REFL`: Reflection data for the shader stage - `struct sgs_chunk_refl`: reflection data header - - `struct sgs_refl_input[]`: array of vertex-shader input attributes, if exists (see `sgs_chunk_refl` for number of inputs) - - `struct sgs_refl_uniform_buffer[]`: array of uniform buffer objects, if exists (see `sgs_chunk_refl` for number of uniform buffers) - - `struct sgs_refl_texture[]`: array of texture objects, if exists (see `sgs_chunk_refl` for number of textures) + - `struct sgs_refl_input[]`: array of vertex-shader input attributes (see `sgs_chunk_refl` for number of inputs) + - `struct sgs_refl_uniform_buffer[]`: array of uniform buffer objects (see `sgs_chunk_refl` for number of uniform buffers) + - `struct sgs_refl_texture[]`: array of texture objects (see `sgs_chunk_refl` for number of textures) + - `struct sgs_refl_texture[]`: array of storage image objects (see `sgs_chunk_refl` for number of storage images) + - `struct sgs_refl_buffer[]`: array of storage buffer objects (see `sgs_chunk_refl` for number of storage buffers) ### MSVC integration