Milton is an open source application that lets you Just Paint.
There are no pixels, you can paint with (almost) infinite detail. It feels raster-based but it works with vectors. It is not an image editor. It is not a vector graphics editor. It is a program that lets you draw, sketch and paint. There is no save button, your work is persistent with unlimited undo.
What Milton is not:
Milton is not an image editor or a vector graphics editor. It's a program that lets you draw, sketch and paint.
If the GUI makes something not-obvious, please create a github issue!
It's very helpful to drag the mouse (or pen) while pressing
space to pan the
canvas. Also, switching between the brush and the eraser with
You can change the brush size with
] and control the transparency
with the number keys.
Here is the latest video tutorial
Check out the patreon page if you would like to help out. :)
While on Windows there are binaries available, for Milton on Linux or OSX you will have to compile from source. There are some basic build instructions below. They will probably build, but please be prepared to do a bit of debugging on your end if you run into trouble, since these are not the primary development platforms.
How to Compile
Milton currently supports Visual Studio 2017.
Other versions of Visual Studio might not work.
cmd.exe and type the following
Milton will be compiled to
This repo provides a binary SDL.lib that was compiled by running
build_deps.bat in the
Work in progress, but is known to build and run.
Use your linux distribution's package manager to install these.
- X11 (
libx11-devon Debian-based distros)
- OpenGL (
libgl1-mesa-devon Debian-based distros)
- GTK2 (
libgtk2-devon Debian-based distros)
On Ubuntu, these are Milton's required packages:
cmake libx11-dev libgl1-mesa-dev libxext-dev libgtk2.0-dev
build-lin.sh uses cmake under the hood, and any arguments you pass to it will be passed along to cmake.
Here are some CMake options you might care about:
||Tells Milton to target OpenGL2.1. Does not guarantee that such a context will be created. This is the default Release target.|
||Tells Milton to target OpenGL3.2. Does not guarantee that such a context will be created. This is the default Debug target.|
||Configures the build type. Defaults to
Example debug build u sing GL2.1:
./build-lin.sh -DCMAKE_BUILD_TYPE=Debug -DTRY_GL2=1
Work in progress.
If you run into troubles building on OSX, please try to submit a pull request if possible.
Milton Copyright (C) 2015 - 2018 Sergio Gonzalez This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Milton is made with love by Sergio Gonzalez with the help of awesome people.