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Frequently Asked Questions (FAQs)
There are several ways you can send a player a message, but all involve the "/svs add" command. Here's a few examples:
- /svs add <server> /tell <player> This is a message!
- /svs add <message> This is a message! (supports colour codes, prefixed)
- /svs add <blank> This is a message! (supports colour codes, no prefix)
Players must have permission(s) assigned to them before they can interact with ServerSigns - different permissions will be required depending on the ServerSign's set permission. Refer to Permissions for more details.
Spawn protection may prevent non-ops using ServerSigns. This issue cannot be 'fixed', as stated by md_5 - possible solutions include setting spawn-protection to 0, or clearing ops.json.
Grant permissions added with "/svs grant <node>" are given to the player immediately before all of the synchronous commands (commands with no delay) are executed, and they are then immediately removed from the player afterwards.
In-line permissions added with "[p:<node>]" work similarly, but the permissions are only granted for the execution of the command they are defined in, and can be used with delayed commands.
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Command Reference
- Add
- Cancel
- CancelPermission
- Confirmation
- Copy
- Create
- Edit
- Grant
- Hic
- Holding
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- LongCommand
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- Reload
- Reload-Config
- Reload-Signs
- Remove
- Reset-All-Cooldown
- Reset-Cooldown
- Reset-Cooldowns
- Select
- Set-Cooldown
- Set-Global-Cooldown
- Set-Loops
- Set-Permissions
- Set-Price
- Set-Uses
- Silent
- Time-Limit
- Void
- XP