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Sign upIntroduces CGWindowList API for window capturing and improves `CGImage` and `CGContext` #80
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r? @pcwalton |
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Sorry for the delay in reviewing these changes. Could you squash the last commit into the appropriate earlier commits? |
src/geometry.rs
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| let mut rect = CGRect::new(&CGPoint::new(0., 0.), &CGSize::new(0., 0.)); | ||
| let result = unsafe { | ||
| ffi::CGRectMakeWithDictionaryRepresentation(dict.as_concrete_TypeRef(), | ||
| &mut rect as *mut CGRect) |
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Ok, done. I rebased and squashed the commits (if I got you right, you wanted me to rebase the commits and then to do a force push) and also I took your remark and removed an unnecessary cast in |
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@bors-servo: r+ |
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Apr 24, 2017
Introduces CGWindowList API for window capturing and improves `CGImage` and `CGContext` Initially I just wanted to rewrite #52 as it seems that the author is not interested in changing his pull request. So I just implemented `CGImage` bindings, but today another pull request has been merged (#79) which does exactly the same. This pull request still improves some things in regards to `CGImage`, the most important ones are: * Now `CGImage` uses `CGImageRelease` instead of `CFRelease` (it's a much safer to use `CGImageRelease` here, as it does not crash if you pass a `NULL` image reference to it). * Now you can retrieve bytes from `CGImage` (uses data provider and copies the bytes from it). Also several improvements in `CGContext`: * Added a function `create_image()`, which allows you to create an image out of existing `CGContext`. * Now it is possible to specify a data pointer passed as a first parameter to the `CGBitmapContextCreate()` upon `CGContext` creation -- very important thing when you deal with images as it allows you to specify your own buffer instead of allocating and copying an additional one from the context (tested it on my machine, it gave me 18.46% of performance boost). And of course this pull requests adds `CGWindowListCreateImage()` and related things, so now window capturing is possible. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/core-graphics-rs/80) <!-- Reviewable:end -->
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application-developer-DA commentedApr 4, 2017
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edited by larsbergstrom
Initially I just wanted to rewrite #52 as it seems that the author is not interested in changing his pull request. So I just implemented
CGImagebindings, but today another pull request has been merged (#79) which does exactly the same.This pull request still improves some things in regards to
CGImage, the most important ones are:CGImageusesCGImageReleaseinstead ofCFRelease(it's a much safer to useCGImageReleasehere, as it does not crash if you pass aNULLimage reference to it).CGImage(uses data provider and copies the bytes from it).Also several improvements in
CGContext:create_image(), which allows you to create an image out of existingCGContext.CGBitmapContextCreate()uponCGContextcreation -- very important thing when you deal with images as it allows you to specify your own buffer instead of allocating and copying an additional one from the context (tested it on my machine, it gave me 18.46% of performance boost).And of course this pull requests adds
CGWindowListCreateImage()and related things, so now window capturing is possible.This change is