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Update to incoming tip #4

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merged 1 commit into from Aug 19, 2012
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@@ -62,7 +62,7 @@ fn load_shader(source_str: ~str, shader_type: GLenum) -> GLuint {
return shader_id;
}

class shader_program {
struct shader_program {
let program: GLuint;
let aVertexPosition: c_int;
/*let uPMatrix: c_int;
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