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Store scene scale instead of scene transform #107

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Commits on Sep 12, 2014

  1. Store content offset in unscaled pixels

    This is necessary because the renderer pre-scales the scene when
    applying content offset. We also store a scene scale instead of a scene
    transformation, so that we know how to properly deal with device pixels.
    Also ensures that content offset is not accumulated when rendering
    layers.
    mrobinson committed Sep 12, 2014
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