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A few cleanups for Tile Texture creation #87

Merged
merged 2 commits into from Jul 18, 2014
Merged

Commits on Jul 18, 2014

  1. Reuse tile textures when appropriate

    Instead of constantly destroying, recreating, and binding buffers to
    textures, we should reuse tile textures when the buffer does not change.
    mrobinson committed Jul 18, 2014
  2. Create textures immediately before compositing

    This step is fairly cheap and waiting until the last minute, prevents
    us from creating two textures when content changes twice between
    composite passes.
    mrobinson committed Jul 18, 2014
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