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Use full path for imports. #8

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merged 1 commit into from Mar 28, 2013
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2 cgl.rs
@@ -1,7 +1,7 @@
// Mac-specific OpenGL bindings.

use gl2::{GLenum, GLint, GLsizei, GLuint};
use libc::*;
use core::libc::*;

pub type CGLContextObj = *c_void;
pub type CGLError = c_int;
4 gl2.rs
@@ -629,8 +629,8 @@ pub fn viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
#[cfg(target_os="macos")]
pub mod apple {
use super::{GLenum, GLsizei};
use cast::transmute;
use vec::raw::to_ptr;
use core::cast::transmute;
use core::vec::raw::to_ptr;

pub unsafe fn texture_range(target: GLenum, buffer: &[u8]) {
super::glTextureRangeAPPLE(target, buffer.len() as GLsizei, transmute(to_ptr(buffer)));
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