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Allocate GL objects into Vecs, then slice for return #80

Merged
merged 1 commit into from Apr 24, 2014

Commits on Apr 23, 2014

  1. Allocate GL objects into Vecs, then slice for return

    Since rust-lang/rust@7d3b0bf we can't do this with primitive vectors
    robn committed Apr 23, 2014
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