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Add fetch_gamepads() support on VRDisplay #70

Merged
merged 9 commits into from Apr 23, 2019
Travis CI / Travis CI - Pull Request succeeded Apr 22, 2019 in 3m 29s

Build Passed

The build passed, just like the previous build.

Details

This is a pull request build.

It is running a build against the merge commit, after merging #70 Add fetch_gamepads() support on VRDisplay.
Any changes that have been made to the master branch before the build ran are also included.

Jobs and Stages

This build only has a single job.
You can use jobs to test against multiple versions of your runtime or dependencies, or to speed up your build.

Build Configuration

Build Option Setting
Language Rust
Operating System Linux (Trusty)
Rust Version stable
Build Configuration
{
  "os": "linux",
  "dist": "trusty",
  "rust": [
    "stable"
  ],
  "group": "stable",
  "script": [
    "cargo check --target x86_64-pc-windows-gnu",
    "cd rust-webvr && cargo check --features \"mock oculusvr googlevr\" --no-default-features --target=armv7-linux-androideabi"
  ],
  ".result": "configured",
  "language": "rust",
  "before_script": [
    "rustup target add armv7-linux-androideabi",
    "rustup target add x86_64-pc-windows-gnu",
    "sudo apt-get install libc6-dev-i386"
  ]
}
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