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webgl: Drop more expected parsing failures from missing FBO support.

At least, it looks to me like that's what these were from -- they're
in about the right places to be from us previously missing
checkFramebufferStatus().
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anholt committed Jan 6, 2017
1 parent 190e56c commit 1b84e633ff959914e19e503cb5a4a8cc80388d5d
@@ -1,8 +1,5 @@
[copy-tex-image-2d-formats.html]
type: testharness
[WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

[WebGL test #16: Creating framebuffer from ALPHA texture succeeded even though it is not a renderable format]
expected: FAIL

@@ -1,8 +1,5 @@
[texture-copying-feedback-loops.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after copyTexImage2D to same texture same level, invalid feedback loop]
expected: FAIL

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