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Reduce the blur and spread radius size of a reftest.

In the near future, we'll be changing the blur algorithm in WR.

On native GPUs, this is fine - but on OSMesa, a blur of this
radius and spread is quite slow, and can cause test timeouts
when running with a lot of processes enabled.

Reducing the spread / blur shouldn't affect what this is testing.
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gw3583 committed Oct 12, 2017
1 parent 8830f62 commit 7e36704f489d20bde4143509b52b494ea6fbd977
@@ -23276,11 +23276,11 @@
"reftest"
],
"css/box_shadow_blur_fixed.html": [
"011f60d0fe0c2faa9d9813f5916f04f0a7671870",
"8a00af0869a2c7b933ae288e086c4a705ef99116",
"reftest"
],
"css/box_shadow_blur_fixed_ref.html": [
"1da8590307d821e8dcd4a8997f6a7dbc5b36a105",
"512b6e498fad9033fb9301f192e7345da25252e8",
"support"
],
"css/box_shadow_blur_ref.html": [
@@ -11,7 +11,7 @@
#div_inner {
background: lightgrey;
height: 40px;
box-shadow: 0 0 30px 30px darkblue;
box-shadow: 0 0 5px 5px darkblue;
}
</style>
</head>
@@ -10,7 +10,7 @@
#div_inner {
background: lightgrey;
height: 40px;
box-shadow: 0 0 30px 30px darkblue;
box-shadow: 0 0 5px 5px darkblue;
}
</style>
</head>

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