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Iterate through properties in priority order when computing keyframes
This is largely just a translation of Gecko's PropertyPriorityIterator[1] into rust with the exception that IDL sort order is only defined for shorthands since that's all we currently require. [1] http://searchfox.org/mozilla-central/rev/3a3af33f513071ea829debdfbc628caebcdf6996/dom/animation/KeyframeUtils.cpp#151
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