diff --git a/components/gfx/display_list/mod.rs b/components/gfx/display_list/mod.rs index ddd98a07d5e5..516fd5cba609 100644 --- a/components/gfx/display_list/mod.rs +++ b/components/gfx/display_list/mod.rs @@ -1314,23 +1314,30 @@ impl DisplayItem { return; } - if let DisplayItem::BorderClass(ref border) = *self { - // If the point is inside the border, it didn't hit the border! - let interior_rect = - Rect::new( - Point2D::new(border.base.bounds.origin.x + - border.border_widths.left, - border.base.bounds.origin.y + - border.border_widths.top), - Size2D::new(border.base.bounds.size.width - + match *self { + DisplayItem::BorderClass(ref border) => { + // If the point is inside the border, it didn't hit the border! + let interior_rect = + Rect::new( + Point2D::new(border.base.bounds.origin.x + + border.border_widths.left, + border.base.bounds.origin.y + + border.border_widths.top), + Size2D::new(border.base.bounds.size.width - (border.border_widths.left + border.border_widths.right), - border.base.bounds.size.height - + border.base.bounds.size.height - (border.border_widths.top + border.border_widths.bottom))); - if interior_rect.contains(&point) { - return; + if interior_rect.contains(&point) { + return; + } + } + DisplayItem::BoxShadowClass(_) => { + // Box shadows can never be hit. + return } + _ => {} } // We found a hit!