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A-gfx/uncategorizedI-perf-slowUnnecessary performance degredation.Unnecessary performance degredation.
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We need tiled rendering for competitive scrolling perf. As an added bonus, we can experiment with rendering each tile in parallel.
Probably the best thing to do is to implement this at the buffer level. For a first sequential cut, we can just clip and render the display list with a transform for each tile. When we want to render tiles in parallel, we'll need to ARC or clone the display list.
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A-gfx/uncategorizedI-perf-slowUnnecessary performance degredation.Unnecessary performance degredation.