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Sign upUnnecessary copying in hubbub parser tree callbacks #148
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glennw
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Jan 16, 2017
Process clip-in rectangles in the vertex shader, not in the fragment shader.
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To temporarily work around struct pattern matching bugs (Rust #3845, #3846, #3847), I added some copies since we can't move several
~strs out of a struct at once. These can be removed once upstream bugs are fixed.