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Decode images using a 32 bits RGB format instead of 24bits. #15084

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nical opened this issue Jan 17, 2017 · 2 comments
Open

Decode images using a 32 bits RGB format instead of 24bits. #15084

nical opened this issue Jan 17, 2017 · 2 comments

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@nical
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@nical nical commented Jan 17, 2017

The problem with 24 bits rgb is that it is not very well supported. OpenGL exposes it but looks like only intel handles it somewhat properly and D3D does not expose it which is an issue if servo ends up running WebRender over ANGLE on windows (I don't know if that's the plan or not, but it is the current plan for gecko).

cc @glennw

@nox
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@nox nox commented Oct 7, 2017

@nical Is this still an issue? Where should that be done?

@nical
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@nical nical commented Oct 7, 2017

I don't know if this is still an issue in servo. If it is, it should be addressed where the images are decoded I suppose, or somewhere else before the image is passed to WebRender.

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