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Sign upMotionMark: subtract with overflow #16703
Comments
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Pinging @glennw - any thoughts on this one? |
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@jonathandturner Not off the top of my head - will need to debug it carefully. |
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I don't see the crash on this 2012 Macbook Air (the original post was on a 2015 MBP). Instead, I'm seeing this:
Unclear whether the crash is video card related. |
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I'm new to the project (and to Rust), so I thought I'd start softly with reproducing this bug. It crashes on my Dell XPS:
with Ubuntu 16.04 and the following kernel configuration:
Repeated twice with the same origin in thread RenderBackend texture_cache.rs:820, dissimilar from @jonathandturner . But similarly, the crash happens right after the first test finishes. My backtrace seems to be much longer and involving at least two threads:
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@jdm this can be closed, it gets through the first test fine, it doesn't crash until somewhere after test 4 (several of them don't render at all so it's hard to know which test is which) |
Looks like we can't get through MotionMark anymore. Unclear yet when it regressed. This backtrace happens just after the first test in the suite.
cc @glennw
Backtrace:
Part of #13373.