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Sign upattempt to multiply with overflow in texture_allocator on filter:blur with large radius #18711
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cc @glennw |
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The code in question here no longer exists - the texture allocator was replaced with a deterministic slab-style allocator. |
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This should be gracefully handled. Either use saturating multiplication, or detect the issue early.
This is caused by the same line as #18655, but with a different root cause.