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three.js multiple elements example places webgl content at incorrect location when scrolling #20973

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jdm opened this issue Jun 6, 2018 · 1 comment

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@jdm
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@jdm jdm commented Nov 20, 2019

The performance is fine in a release build, but the canvases are laid out incorrectly - when the user scrolls vertically, the page scrolls but the canvases remain where they were in the original layout.

@jdm jdm changed the title three.js multiple elements example performs poorly three.js multiple elements example places webgl content at incorrect location when scrolling Nov 20, 2019
@jdm jdm added A-gfx/displaylist and removed I-perf-slow labels Nov 20, 2019
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