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Investigate removing Finish call from XRWebGLLayer constructor #24608

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jdm opened this issue Oct 31, 2019 · 0 comments
Open

Investigate removing Finish call from XRWebGLLayer constructor #24608

jdm opened this issue Oct 31, 2019 · 0 comments

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@jdm
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@jdm jdm commented Oct 31, 2019

It was necessary when there were many steps involved in setting up the XR layer's framebuffer, but it's possible that it's not required any more since the steps to create an opaque framebuffer have been simplified in #24482. The symptom we had before was that the rollercoaster would give us GL errors on hololens devices.

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