Join GitHub today
GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.
Sign upInvestigate removing Finish call from XRWebGLLayer constructor #24608
Labels
Comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
It was necessary when there were many steps involved in setting up the XR layer's framebuffer, but it's possible that it's not required any more since the steps to create an opaque framebuffer have been simplified in #24482. The symptom we had before was that the rollercoaster would give us GL errors on hololens devices.