Join GitHub today
GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.
Sign upAvoid ANGLE y-inversion rendering path #25582
Open
Labels
Projects
Comments
|
It should be straightforward to figure out if this work is a high priority:
If there's a meaningful improvement, we should prioritize this. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Based on #25425 (comment), we should do the work to avoid the rendering slow path. On reflection, however, it's not clear to me that this will have an impact on immersive mode - we will likely need to implement y-inversion in our webgl backend the same way that webrender performs the transformation, so the real question is whether the presence of the y-inversion in the glBlitFramebuffer calls during webxr's render_animation_frame makes a material difference to the frame throughput or not.