Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGLProgram::get_active_uniform_block_name compares index against wrong vector #26134

Closed
jdm opened this issue Apr 7, 2020 · 0 comments
Closed

Comments

@jdm
Copy link
Member

@jdm jdm commented Apr 7, 2020

It should be comparing against the length of self.active_uniform_blocks, but it uses self.active_uniforms instead. This causes a panic in gl-object-get-calls.html in the webgl2 tests.

bors-servo added a commit that referenced this issue Apr 7, 2020
Add initial support for VertexAttribI4* and VertexAttribIPointer

Add initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.

---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #26134 and fix #26123.
- [x] There are tests for these changes
bors-servo added a commit that referenced this issue Apr 7, 2020
Add initial support for VertexAttribI4* and VertexAttribIPointer

Add initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.

---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #26134 and fix #26123.
- [x] There are tests for these changes
@bors-servo bors-servo closed this in 7b5ec99 Apr 7, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

1 participant
You can’t perform that action at this time.