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Sign upwebgl2 contexts don't render anything in immersive mode #26138
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I made a fork of https://threejs.org/examples/webxr_vr_lorenzattractor.html, added a
<canvas></canvas>to the body and created a webgl2 context and passed appropriatecontextandcanvasparameters when creating the WebGLRenderer object. It renders fine in windowed mode, but immersive mode shows that it's never rendering to the opaque framebuffer.