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webgl: Add attribute validations and other nits #10224

Merged
merged 6 commits into from Apr 12, 2016

Commits on Apr 2, 2016

  1. webgl: Make the api return the context limits and use them for valida…

    …tions
    
    This allows keeping the VertexAttrib* calls asynchronous.
    
    Another option would be to do the validation in the apply() function,
    but that'd require us passing an unnecessary channel around and add
    extra synchronization.
    
    The counterpart of this is that it has to be updated when the context
    changes, but that's less problem.
    emilio committed Apr 2, 2016
  2. webgl: tests: Fix webgl triangle test

    It was giving a ton of whitespace errors, and I don't know if it's due
    to nodeValue or ANGLE...
    emilio committed Apr 2, 2016
  3. webgl: Add test for WebGL vertex attributes out of bounds.

    emilio committed Apr 2, 2016
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