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webgl: Implement the pending texImage2D overload, and add more validation #10443

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merged 12 commits into from Apr 22, 2016
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webgl: tests: Update expectations of tests

This tests previously "passed", because they used the texImage2D
overload we're adding now.

Since that overload previously caused a TypeError, these tests were
never run in the first place.
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emilio committed Apr 20, 2016
commit 9fff9d45d1108fcb2a594feb091e0f64d2cab7e4
@@ -3,3 +3,6 @@
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

@@ -3,3 +3,6 @@
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

@@ -6,3 +6,6 @@
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

[WebGL test #11: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

@@ -3,3 +3,6 @@
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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