Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement WebGL TexSubImage2D #11168

Merged
merged 3 commits into from Jun 10, 2016
Merged
Changes from all commits
Commits
File filter...
Filter file types
Jump to…
Jump to file
Failed to load files.

Always

Just for now

Large diffs are not rendered by default.

@@ -109,13 +109,15 @@ impl WebGLTexture {
height: u32,
depth: u32,
internal_format: u32,
level: u32) -> WebGLResult<()> {
level: u32,
data_type: Option<u32>) -> WebGLResult<()> {
let image_info = ImageInfo {
width: width,
height: height,
depth: depth,
internal_format: Some(internal_format),
is_initialized: true,
data_type: data_type,
};

let face = match target {
@@ -274,6 +276,7 @@ impl WebGLTexture {
depth: 0,
internal_format: base_image_info.internal_format,
is_initialized: base_image_info.is_initialized(),
data_type: base_image_info.data_type,
};

self.set_image_infos_at_level(level, image_info);
@@ -346,6 +349,7 @@ pub struct ImageInfo {
depth: u32,
internal_format: Option<u32>,
is_initialized: bool,
data_type: Option<u32>,
}

impl ImageInfo {
@@ -356,6 +360,7 @@ impl ImageInfo {
depth: 0,
internal_format: None,
is_initialized: false,
data_type: None,
}
}

@@ -371,6 +376,10 @@ impl ImageInfo {
self.internal_format
}

pub fn data_type(&self) -> Option<u32> {
self.data_type
}

fn is_power_of_two(&self) -> bool {
self.width.is_power_of_two() && self.height.is_power_of_two() && self.depth.is_power_of_two()
}
@@ -646,11 +646,11 @@ interface WebGLRenderingContextBase
void texParameterf(GLenum target, GLenum pname, GLfloat param);
void texParameteri(GLenum target, GLenum pname, GLint param);

//void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLsizei width, GLsizei height,
// GLenum format, GLenum type, ArrayBufferView? pixels);
//void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, optional object data);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource? source); // May throw DOMException

void uniform1f(WebGLUniformLocation? location, GLfloat x);
//void uniform1fv(WebGLUniformLocation? location, Float32Array v);

This file was deleted.

This file was deleted.

@@ -1,20 +1,107 @@
[tex-image-and-sub-image-2d-with-array-buffer-view.html]
type: testharness
[WebGL test #0: successfullyParsed should be true. Was false.]

[WebGL test #0: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
[WebGL test #1: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #1: successfullyParsed should be true. Was false.]
[WebGL test #2: at (0, 0) expected: 0,0,255,255 was 255,0,0,255]
expected: FAIL

[WebGL test #0: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
[WebGL test #3: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #1: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
[WebGL test #4: at (8, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #5: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #6: at (0, 0) expected: 0,0,255,255 was 255,0,0,255]
expected: FAIL

[WebGL test #7: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #8: at (8, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #9: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #10: at (8, 8) expected: 0,0,255,255 was 255,0,0,255]
expected: FAIL

[WebGL test #11: at (8, 12) expected: 255,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #12: GL error before texture upload]
expected: FAIL

[WebGL test #25: GL error before texture upload]
expected: FAIL

[WebGL test #26: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #27: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #28: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #29: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #2: successfullyParsed should be true. Was false.]
[WebGL test #30: at (8, 0) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #31: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #32: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #33: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #34: at (8, 0) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #35: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #36: at (8, 8) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #37: at (8, 12) expected: 255,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #38: GL error before texture upload]
expected: FAIL

[WebGL test #40: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #42: at (0, 4) expected: 0,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #44: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #46: at (0, 4) expected: 0,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #48: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL

[WebGL test #50: at (8, 12) expected: 0,0,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #51: GL error before texture upload]
expected: FAIL

[WebGL test #52: successfullyParsed should be true. Was false.]
expected: FAIL
ProTip! Use n and p to navigate between commits in a pull request.
You can’t perform that action at this time.