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webgl: Add basic support for framebuffer attachments #13872

Merged
merged 7 commits into from Oct 28, 2016
@@ -4,15 +4,27 @@

// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::CanvasMsg;
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::WebGLFramebufferBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::js::Root;
use dom::bindings::js::{HeapGCValue, JS, Root};
use dom::bindings::reflector::reflect_dom_object;
use dom::globalscope::GlobalScope;
use dom::webglobject::WebGLObject;
use dom::webglrenderbuffer::WebGLRenderbuffer;
use dom::webgltexture::WebGLTexture;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
use webrender_traits::{WebGLCommand, WebGLFramebufferBindingRequest, WebGLFramebufferId};
use webrender_traits::{WebGLCommand, WebGLFramebufferBindingRequest, WebGLFramebufferId, WebGLResult, WebGLError};

#[must_root]
#[derive(JSTraceable, Clone, HeapSizeOf)]
enum WebGLFramebufferAttachment {
Renderbuffer(JS<WebGLRenderbuffer>),
Texture(JS<WebGLTexture>),
}

impl HeapGCValue for WebGLFramebufferAttachment {}

#[dom_struct]
pub struct WebGLFramebuffer {
@@ -21,8 +33,16 @@ pub struct WebGLFramebuffer {
/// target can only be gl::FRAMEBUFFER at the moment
target: Cell<Option<u32>>,
is_deleted: Cell<bool>,
status: Cell<u32>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,

// The attachment points for textures and renderbuffers on this
// FBO.
color: DOMRefCell<Option<WebGLFramebufferAttachment>>,
depth: DOMRefCell<Option<WebGLFramebufferAttachment>>,
stencil: DOMRefCell<Option<WebGLFramebufferAttachment>>,
depthstencil: DOMRefCell<Option<WebGLFramebufferAttachment>>,
}

impl WebGLFramebuffer {
@@ -35,6 +55,11 @@ impl WebGLFramebuffer {
target: Cell::new(None),
is_deleted: Cell::new(false),
renderer: renderer,
status: Cell::new(constants::FRAMEBUFFER_UNSUPPORTED),
color: DOMRefCell::new(None),
depth: DOMRefCell::new(None),
stencil: DOMRefCell::new(None),
depthstencil: DOMRefCell::new(None),
}
}

@@ -64,6 +89,11 @@ impl WebGLFramebuffer {
}

pub fn bind(&self, target: u32) {
// Update the framebuffer status on binding. It may have
// changed if its attachments were resized or deleted while
// we've been unbound.
self.update_status();

self.target.set(Some(target));
let cmd = WebGLCommand::BindFramebuffer(target, WebGLFramebufferBindingRequest::Explicit(self.id));
self.renderer.send(CanvasMsg::WebGL(cmd)).unwrap();
@@ -80,10 +110,188 @@ impl WebGLFramebuffer {
self.is_deleted.get()
}

fn update_status(&self) {
let has_c = self.color.borrow().is_some();
let has_z = self.depth.borrow().is_some();
let has_s = self.stencil.borrow().is_some();
let has_zs = self.depthstencil.borrow().is_some();

// From the WebGL spec, 6.6 ("Framebuffer Object Attachments"):
//
// "In the WebGL API, it is an error to concurrently attach
// renderbuffers to the following combinations of
// attachment points:
//
// DEPTH_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
// STENCIL_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
// DEPTH_ATTACHMENT + STENCIL_ATTACHMENT
//
// If any of the constraints above are violated, then:
//
// checkFramebufferStatus must return FRAMEBUFFER_UNSUPPORTED."
if (has_zs && (has_z || has_s)) ||
(has_z && has_s) {
self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
return;
}

if has_c || has_z || has_zs || has_s {
self.status.set(constants::FRAMEBUFFER_COMPLETE);
} else {
self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
}
}

pub fn check_status(&self) -> u32 {
// Until we build support for attaching renderbuffers or
// textures, all user FBOs are incomplete.
return constants::FRAMEBUFFER_UNSUPPORTED;
return self.status.get();
}

pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
let binding = match attachment {
constants::COLOR_ATTACHMENT0 => &self.color,
constants::DEPTH_ATTACHMENT => &self.depth,
constants::STENCIL_ATTACHMENT => &self.stencil,
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
_ => return Err(WebGLError::InvalidEnum),
};

let rb_id = match rb {
Some(rb) => {
*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(JS::from_ref(rb)));
Some(rb.id())
}

_ => {
*binding.borrow_mut() = None;
None
}
};

self.renderer.send(CanvasMsg::WebGL(WebGLCommand::FramebufferRenderbuffer(constants::FRAMEBUFFER,
attachment,
constants::RENDERBUFFER,
rb_id))).unwrap();

self.update_status();
Ok(())
}

pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
level: i32) -> WebGLResult<()> {
let binding = match attachment {
constants::COLOR_ATTACHMENT0 => &self.color,
constants::DEPTH_ATTACHMENT => &self.depth,
constants::STENCIL_ATTACHMENT => &self.stencil,
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
_ => return Err(WebGLError::InvalidEnum),
};

let tex_id = match texture {
// Note, from the GLES 2.0.25 spec, page 113:
// "If texture is zero, then textarget and level are ignored."
Some(texture) => {
*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Texture(JS::from_ref(texture)));

// From the GLES 2.0.25 spec, page 113:
//
// "level specifies the mipmap level of the texture image
// to be attached to the framebuffer and must be
// 0. Otherwise, INVALID_VALUE is generated."
if level != 0 {
return Err(WebGLError::InvalidValue);
}

// "If texture is not zero, then texture must either
// name an existing texture object with an target of
// textarget, or texture must name an existing cube
// map texture and textarget must be one of:
// TEXTURE_CUBE_MAP_POSITIVE_X,
// TEXTURE_CUBE_MAP_POSITIVE_Y,
// TEXTURE_CUBE_MAP_POSITIVE_Z,
// TEXTURE_CUBE_MAP_NEGATIVE_X,
// TEXTURE_CUBE_MAP_NEGATIVE_Y, or
// TEXTURE_CUBE_MAP_NEGATIVE_Z. Otherwise,
// INVALID_OPERATION is generated."
let is_cube = match textarget {
constants::TEXTURE_2D => false,

constants::TEXTURE_CUBE_MAP_POSITIVE_X => true,
constants::TEXTURE_CUBE_MAP_POSITIVE_Y => true,
constants::TEXTURE_CUBE_MAP_POSITIVE_Z => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_X => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Y => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Z => true,

_ => return Err(WebGLError::InvalidEnum),
};

match texture.target() {
Some(constants::TEXTURE_CUBE_MAP) if is_cube => {}
Some(_) if !is_cube => {}
_ => return Err(WebGLError::InvalidOperation),
}

Some(texture.id())
}

_ => {
*binding.borrow_mut() = None;
self.update_status();
None
}
};

self.renderer.send(CanvasMsg::WebGL(WebGLCommand::FramebufferTexture2D(constants::FRAMEBUFFER,
attachment,
textarget,
tex_id,
level))).unwrap();

self.update_status();
Ok(())
}

pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
let attachments = [&self.color,
&self.depth,
&self.stencil,
&self.depthstencil];

for attachment in &attachments {
let matched = {
match *attachment.borrow() {
Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb))
if rb.id() == att_rb.id() => true,
_ => false,
}
};

if matched {
*attachment.borrow_mut() = None;
self.update_status();
}
}
}

pub fn detach_texture(&self, texture: &WebGLTexture) {
let attachments = [&self.color,
&self.depth,
&self.stencil,
&self.depthstencil];

for attachment in &attachments {
let matched = {
match *attachment.borrow() {
Some(WebGLFramebufferAttachment::Texture(ref att_texture))
if texture.id() == att_texture.id() => true,
_ => false,
}
};

if matched {
*attachment.borrow_mut() = None;
}
}
}

pub fn target(&self) -> Option<u32> {
@@ -5,20 +5,22 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::CanvasMsg;
use dom::bindings::codegen::Bindings::WebGLRenderbufferBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::js::Root;
use dom::bindings::reflector::reflect_dom_object;
use dom::globalscope::GlobalScope;
use dom::webglobject::WebGLObject;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
use webrender_traits::{WebGLCommand, WebGLRenderbufferId};
use webrender_traits::{WebGLCommand, WebGLRenderbufferId, WebGLResult, WebGLError};

#[dom_struct]
pub struct WebGLRenderbuffer {
webgl_object: WebGLObject,
id: WebGLRenderbufferId,
ever_bound: Cell<bool>,
is_deleted: Cell<bool>,
internal_format: Cell<Option<u32>>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,
}
@@ -33,6 +35,7 @@ impl WebGLRenderbuffer {
ever_bound: Cell::new(false),
is_deleted: Cell::new(false),
renderer: renderer,
internal_format: Cell::new(None),
}
}

@@ -81,4 +84,28 @@ impl WebGLRenderbuffer {
pub fn ever_bound(&self) -> bool {
self.ever_bound.get()
}

pub fn storage(&self, internal_format: u32, width: i32, height: i32) -> WebGLResult<()> {
// Validate the internal_format, and save it for completeness
// validation.
match internal_format {
constants::RGBA4 |
constants::DEPTH_STENCIL |
constants::DEPTH_COMPONENT16 |
constants::STENCIL_INDEX8 =>
self.internal_format.set(Some(internal_format)),

_ => return Err(WebGLError::InvalidEnum),
};

// FIXME: Check that w/h are < MAX_RENDERBUFFER_SIZE

// FIXME: Invalidate completeness after the call

let msg = CanvasMsg::WebGL(WebGLCommand::RenderbufferStorage(constants::RENDERBUFFER,
internal_format, width, height));
self.renderer.send(msg).unwrap();

Ok(())
}
}
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