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Refactor box longhands #14913

Merged
merged 7 commits into from Jan 8, 2017
@@ -14,10 +14,10 @@ use keyframes::{KeyframesStep, KeyframesStepValue};
use properties::{self, CascadeFlags, ComputedValues, Importance};
use properties::animated_properties::{AnimatedProperty, TransitionProperty};
use properties::longhands::animation_direction::computed_value::single_value::T as AnimationDirection;
use properties::longhands::animation_iteration_count::computed_value::AnimationIterationCount;
use properties::longhands::animation_iteration_count::single_value::computed_value::T as AnimationIterationCount;
use properties::longhands::animation_play_state::computed_value::single_value::T as AnimationPlayState;
use properties::longhands::transition_timing_function::computed_value::StartEnd;
use properties::longhands::transition_timing_function::computed_value::TransitionTimingFunction;
use properties::longhands::transition_timing_function::single_value::computed_value::StartEnd;
use properties::longhands::transition_timing_function::single_value::computed_value::T as TransitionTimingFunction;
use std::sync::Arc;
use std::sync::mpsc::Sender;
use timer::Timer;
@@ -157,7 +157,7 @@
% endif
}

pub use self::single_value::computed_value::T as SingleSpecifiedValue;
pub use self::single_value::SpecifiedValue as SingleSpecifiedValue;

impl ToComputedValue for SpecifiedValue {
type ComputedValue = computed_value::T;
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