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Update WR (pixel snapping improvements). #15467

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Commits on Feb 13, 2017

  1. Update WR (pixel snapping improvements).

    This includes a WR update that improves pixel snapping. Specifically,
    the non-transform shader now snaps to device pixels in world space,
    rather than local space.
    
    This makes 31 new tests pass, and adds 4 new failures.
    
    Of the new failures:
     - The three background size tests appear to be an OSMesa accuracy
       issue. Near the bottom of the image, a small number of pixels
       are different from the reference by a value of 1.0 / 255.0. I've
       confirmed on 3 real GPUs and also on llvmpipe that the tests
       match on those devices. This would be a good case for fuzzy test
       support in WPT.
     - The other failing test appears to have unreasonable accuracy
       requirements as it also fails on Gecko and Chromium in the same
       way that the test now fails on WR.
    gw3583 committed Feb 13, 2017
  2. Update some test expectations

    gw3583 committed Feb 13, 2017
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