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Sign upUse real values for GL maximums when compiling shaders. #21026
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highfive
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Jun 8, 2018
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Heads up! This PR modifies the following files:
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highfive
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Jun 8, 2018
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@bors-servo try |
bors-servo
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Jun 8, 2018
Use real values for GL maximums when compiling shaders. This matches [the equivalent Gecko code](https://searchfox.org/mozilla-central/rev/c621276fbdd9591f52009042d959b9e19b66d49f/dom/canvas/WebGLShaderValidator.cpp#150-156) and makes a lot of three.js examples render as expected. --- - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #20928. - [ ] There are tests for these changes OR - [ ] These changes do not require tests because _____
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I'm going to need to learn some things about webGL in order to write a test for this. |
This was referenced Jun 19, 2018
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I did this already in 0e93f06, sorry for that. |
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jdm commentedJun 8, 2018
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edited by SimonSapin
This matches the equivalent Gecko code and makes a lot of three.js examples render as expected.
./mach build -ddoes not report any errors./mach test-tidydoes not report any errorsThis change is