Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement instanced WebGL drawing calls (part of #20791) #21129

Merged
merged 10 commits into from Jul 8, 2018
Merged

Implement instanced WebGL drawing calls (part of #20791) #21129

merged 10 commits into from Jul 8, 2018

Commits on Jul 8, 2018

  1. Fix some outdated expectations

    nox committed Jul 8, 2018
  2. Fix gl.getShaderSource and gl.getShaderInfoLog

    It only returns null if there was an error, and the only error isn't
    implemented yet.
    nox committed Jul 8, 2018
  3. Reenable .../ogles/GL/build/* (fixes #13165)

    gl.getProgramInfoLog was implemented a while back.
    nox committed Jul 8, 2018
  4. Enable some tests marked as flaky

    They don't seem flaky anymore and we have a tool to properly keep intermittent
    results anyway now.
    nox committed Jul 8, 2018
  5. Correctly implement the vertex buffer checks in drawArrays

    This is half of #20599. The check for drawElements is a bit more complex
    to implement.
    nox committed Jul 8, 2018
  6. Implement instanced WebGL drawing calls (part of #20791)

    nox committed Jul 8, 2018
You can’t perform that action at this time.