Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Yet another batch of arbitrary improvements to our WebGL stuff #21701

Merged
merged 6 commits into from Sep 13, 2018
Merged

Commits on Sep 13, 2018

  1. Remove erroneous check from CopyTexImage2D

    The internal format of the bound texture doesn't matter, what matters is
    which components can be found in the framebuffer.
    nox committed Sep 13, 2018
  2. Use a byte channel to retrieve pixels of 2D canvas

    nox committed Sep 13, 2018
You can’t perform that action at this time.