Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A couple of WebGL changes before lunch time #21747

Merged
merged 4 commits into from Sep 20, 2018
Merged
Changes from all commits
Commits
File filter...
Filter file types
Jump to…
Jump to file
Failed to load files.

Always

Just for now

@@ -414,7 +414,7 @@ impl WebGLProgram {
/// glGetProgramInfoLog
pub fn get_info_log(&self) -> WebGLResult<String> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
return Err(WebGLError::InvalidValue);
}
if self.link_called.get() {
let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
@@ -1303,19 +1303,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// GL_OES_read_format support (assuming an underlying GLES
// driver. Desktop is happy to format convert for us).
constants::IMPLEMENTATION_COLOR_READ_FORMAT => {
handle_potential_webgl_error!(
self,
self.validate_framebuffer(),
return NullValue()
);
return Int32Value(constants::RGBA as i32);
},
constants::IMPLEMENTATION_COLOR_READ_TYPE => {
handle_potential_webgl_error!(
self,
self.validate_framebuffer(),
return NullValue()
);
return Int32Value(constants::UNSIGNED_BYTE as i32);
},
constants::COMPRESSED_TEXTURE_FORMATS => {
@@ -15010,6 +15010,12 @@
{}
]
],
"conformance/textures/misc/canvas-teximage-after-multiple-drawimages.html": [
[
"/_webgl/conformance/textures/misc/canvas-teximage-after-multiple-drawimages.html",
{}
]
],
"conformance/textures/misc/compressed-tex-image.html": [
[
"/_webgl/conformance/textures/misc/compressed-tex-image.html",
"testharness"
],
"conformance/textures/misc/00_test_list.txt": [
"3c7636158223c16d24707ee209016b4c715d88c9",
"8a561de6f6f5b5ca80f11c7e5c353468225e4a67",
"support"
],
"conformance/textures/misc/canvas-teximage-after-multiple-drawimages.html": [
"aac3306a7d4c3c08201e7d55e7ef549f3d8ad8e6",
"testharness"
],
"conformance/textures/misc/compressed-tex-image.html": [
"af234ab29614fc3e566b27fe11df1854db333aa3",
"testharness"
@@ -1,4 +1,5 @@
[copy-tex-image-2d-formats.html]
bug: https://github.com/servo/servo/issues/20595
[WebGL test #32: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D ALPHA from RGB]
expected: FAIL

@@ -1,4 +1,5 @@
[tex-input-validation.html]
bug: https://github.com/servo/servo/issues/20595
[WebGL test #45: getError expected: INVALID_OPERATION. Was NO_ERROR : colorBufferFormat: RGB565 internalFormat: RGBA target: TEXTURE_2D]
expected: FAIL

@@ -1,3 +1,4 @@
--min-version 1.0.4 canvas-teximage-after-multiple-drawimages.html
--max-version 1.9.9 compressed-tex-image.html
copy-tex-image-and-sub-image-2d.html
--min-version 1.0.2 copy-tex-image-2d-formats.html
@@ -0,0 +1,125 @@
<!--
/*
** Copyright (c) 2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>TexImage2D of 2D Canvas after multiple drawImages</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script>
"use strict";
const wtu = WebGLTestUtils;

const sz = 512;
let greenImage = null;

function loadImageAndStart(startFunc) {
let c = document.createElement('canvas');
c.width = sz;
c.height = sz;
let ctx = c.getContext('2d');
ctx.fillStyle = 'rgb(0,255,0)';
ctx.fillRect(0, 0, sz, sz);
greenImage = wtu.makeImageFromCanvas(c, startFunc);
}

function runTest() {
description();
debug('Regression test for <a href="http://crbug.com/878545">http://crbug.com/878545</a>');
// Mimics the image-to-texture upload path from the old JavaScript
// port of O3D, salvaged at https://github.com/petersont/o3d .

// Create a canvas and draw the entire image into it.
let bigCanvas = document.createElement('canvas');
bigCanvas.width = greenImage.naturalWidth;
bigCanvas.height = greenImage.naturalHeight;
let bc = bigCanvas.getContext('2d');
bc.drawImage(greenImage, 0, 0, bigCanvas.width, bigCanvas.height);
// Create a temp canvas to flip vertically.
let tempCanvas = document.createElement('canvas');
tempCanvas.width = bigCanvas.width;
tempCanvas.height = bigCanvas.height;
let tc = tempCanvas.getContext('2d');
tc.translate(0, tempCanvas.height);
tc.scale(1, -1);
tc.drawImage(bigCanvas, 0, 0, tempCanvas.width, tempCanvas.height);
// Set up to draw via WebGL.
let c3d = document.getElementById('canvas');
let gl = wtu.create3DContext(c3d);
let prog = wtu.setupTexturedQuad(gl);
gl.uniform1i(gl.getUniformLocation(prog, 'tex'), 0);
let tex = gl.createTexture();
// Iterate through the large canvas, drawing pieces of it to a
// scratch canvas.
let scratchCanvas = document.createElement('canvas');
const width = tempCanvas.width / 2;
const height = tempCanvas.height / 2;
let bb = new Uint8Array(4 * c3d.width * c3d.height);
for (let jj = 0; jj < 2; ++jj) {
for (let ii = 0; ii < 2; ++ii) {
// Prepare texture.
scratchCanvas.width = width;
scratchCanvas.height = height;
let ctx = scratchCanvas.getContext('2d');
ctx.save();
ctx.translate(-(ii * width), -(jj * height));
ctx.scale(1.0, 1.0);
ctx.drawImage(tempCanvas, 0, 0, tempCanvas.width, tempCanvas.height);
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE,
scratchCanvas);
ctx.restore();
gl.generateMipmap(gl.TEXTURE_2D);
// Draw and check that rendering occurred properly.
gl.uniform1i(gl.getUniformLocation(prog, 'tex'), 0);
wtu.drawUnitQuad(gl);
let tolerance = 2;
wtu.checkCanvasRect(gl, 1, 1, c3d.width - 2, c3d.height - 2,
[ 0, 255, 0, 255 ],
"should be green",
tolerance);

}
}

finishTest();
}

loadImageAndStart(runTest);
</script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="40" height="40"></canvas>
</body>
</html>
ProTip! Use n and p to navigate between commits in a pull request.
You can’t perform that action at this time.