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Sign upAdd optional ANGLE support to glutin port #22856
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highfive
commented
Feb 8, 2019
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Heads up! This PR modifies the following files:
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highfive
commented
Feb 8, 2019
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@bors-servo try=windows |
WIP add angle support <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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@bors-servo try=windows |
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@bors-servo try=windows |
WIP add angle support <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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@bors-servo try=windows |
WIP add angle support <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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@bors-servo try=windows |
WIP add angle support <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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Add optional ANGLE support to glutin port Supporting ANGLE in Servo has two important benefits: * we can actually run Servo instances on our Windows CI machines, which gives us more confidence that we're not breaking it * we can continue to use OpenGL on devices like the Hololens, rather than creating platform-specific graphical backends <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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@bors-servo retry |
Add optional ANGLE support to glutin port Supporting ANGLE in Servo has two important benefits: * we can actually run Servo instances on our Windows CI machines, which gives us more confidence that we're not breaking it * we can continue to use OpenGL on devices like the Hololens, rather than creating platform-specific graphical backends <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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@bors-servo r- |
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@bors-servo r=paulrouget |
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Add optional ANGLE support to glutin port Supporting ANGLE in Servo has two important benefits: * we can actually run Servo instances on our Windows CI machines, which gives us more confidence that we're not breaking it * we can continue to use OpenGL on devices like the Hololens, rather than creating platform-specific graphical backends <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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@bors-servo retry |
Add optional ANGLE support to glutin port Supporting ANGLE in Servo has two important benefits: * we can actually run Servo instances on our Windows CI machines, which gives us more confidence that we're not breaking it * we can continue to use OpenGL on devices like the Hololens, rather than creating platform-specific graphical backends <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22856) <!-- Reviewable:end -->
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jdm commentedFeb 8, 2019
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edited
Supporting ANGLE in Servo has two important benefits:
This change is