Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Replace use of callbacks in webxr by channels #23848

Merged
merged 1 commit into from Jul 27, 2019
Merged
Changes from all commits
Commits
File filter...
Filter file types
Jump to…
Jump to file
Failed to load files.

Always

Just for now

Some generated files are not rendered by default. Learn more.

@@ -29,3 +29,7 @@ opt-level = 3
mio = { git = "https://github.com/servo/mio.git", branch = "servo" }
iovec = { git = "https://github.com/servo/iovec.git", branch = "servo" }
cmake = { git = "https://github.com/alexcrichton/cmake-rs" }

[patch."https://github.com/servo/webxr"]
webxr = { git = "https://github.com/asajeffrey/webxr", branch = "optional-glsync" }
webxr-api = { git = "https://github.com/asajeffrey/webxr", branch = "optional-glsync" }
@@ -37,3 +37,4 @@ servo_config = {path = "../config"}
webrender = {git = "https://github.com/servo/webrender"}
webrender_api = {git = "https://github.com/servo/webrender", features = ["ipc"]}
webrender_traits = {path = "../webrender_traits"}
webxr-api = {git = "https://github.com/servo/webxr", features = ["ipc"]}
@@ -1,7 +1,6 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */

use crate::gl_context::GLContextFactory;
use crate::webgl_thread::{WebGLMainThread, WebGLThread, WebGLThreadInit};
use canvas_traits::webgl::webgl_channel;
@@ -17,6 +16,7 @@ use std::default::Default;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use webrender_traits::{WebrenderExternalImageApi, WebrenderExternalImageRegistry};
use webxr_api::WebGLExternalImageApi;

/// WebGL Threading API entry point that lives in the constellation.
pub struct WebGLThreads(WebGLSender<WebGLMsg>);
@@ -38,6 +38,7 @@ impl WebGLThreads {
) -> (
WebGLThreads,
Option<Rc<WebGLMainThread>>,
Box<dyn webxr_api::WebGLExternalImageApi>,
Box<dyn WebrenderExternalImageApi>,
Option<Box<dyn webrender::OutputImageHandler>>,
) {
@@ -77,6 +78,7 @@ impl WebGLThreads {
(
WebGLThreads(sender),
webgl_thread,
external.sendable.clone_box(),
Box::new(external),
output_handler.map(|b| b as Box<_>),
)
@@ -96,9 +98,8 @@ impl WebGLThreads {
}
}

/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
struct WebGLExternalImages {
webrender_gl: Rc<dyn gl::Gl>,
/// Bridge between the webxr_api::ExternalImage callbacks and the WebGLThreads.
struct SendableWebGLExternalImages {
webgl_channel: WebGLSender<WebGLMsg>,
// Used to avoid creating a new channel on each received WebRender request.
lock_channel: (
@@ -107,24 +108,26 @@ struct WebGLExternalImages {
),
}

impl WebGLExternalImages {
fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
WebGLExternalImages {
webrender_gl,
impl SendableWebGLExternalImages {
fn new(channel: WebGLSender<WebGLMsg>) -> Self {
Self {
webgl_channel: channel,
lock_channel: webgl_channel().unwrap(),
}
}
}

impl WebrenderExternalImageApi for WebGLExternalImages {
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
impl webxr_api::WebGLExternalImageApi for SendableWebGLExternalImages {
fn lock(&self, id: usize) -> (u32, Size2D<i32>, Option<gl::GLsync>) {
if let Some(main_thread) = WebGLMainThread::on_current_thread() {
// If we're on the same thread as WebGL, we can get the data directly
main_thread
let (image_id, size) = main_thread
.thread_data
.borrow_mut()
.handle_lock_unsync(WebGLContextId(id as usize))
.handle_lock_unsync(WebGLContextId(id as usize));
// We don't need a GLsync object if we're running on the main thread
// Might be better to return an option?
(image_id, size, None)
} else {
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
@@ -135,16 +138,11 @@ impl WebrenderExternalImageApi for WebGLExternalImages {
))
.unwrap();
let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
self.webrender_gl
.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
(image_id, size)
(image_id, size, Some(gl_sync as gl::GLsync))
}
}

fn unlock(&mut self, id: u64) {
fn unlock(&self, id: usize) {
if let Some(main_thread) = WebGLMainThread::on_current_thread() {
// If we're on the same thread as WebGL, we can unlock directly
main_thread
@@ -157,6 +155,42 @@ impl WebrenderExternalImageApi for WebGLExternalImages {
.unwrap()
}
}

fn clone_box(&self) -> Box<dyn webxr_api::WebGLExternalImageApi> {
Box::new(Self::new(self.webgl_channel.clone()))
}
}

/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
struct WebGLExternalImages {
webrender_gl: Rc<dyn gl::Gl>,
sendable: SendableWebGLExternalImages,
}

impl WebGLExternalImages {
fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
Self {
webrender_gl,
sendable: SendableWebGLExternalImages::new(channel),
}
}
}

impl WebrenderExternalImageApi for WebGLExternalImages {
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
let (image_id, size, gl_sync) = self.sendable.lock(id as usize);
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
if let Some(gl_sync) = gl_sync {
self.webrender_gl.wait_sync(gl_sync, 0, gl::TIMEOUT_IGNORED);
}
(image_id, size)
}

fn unlock(&mut self, id: u64) {
self.sendable.unlock(id as usize);
}
}

/// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait.
@@ -10,7 +10,7 @@ use euclid::default::Size2D;
use fnv::FnvHashMap;
use gleam::gl;
use half::f16;
use ipc_channel::ipc::{self, IpcSender, OpaqueIpcMessage};
use ipc_channel::ipc::{self, OpaqueIpcMessage};
use ipc_channel::router::ROUTER;
use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
use pixels::{self, PixelFormat};
@@ -284,9 +284,6 @@ impl WebGLThread {
WebGLMsg::Lock(ctx_id, sender) => {
self.handle_lock(ctx_id, sender);
},
WebGLMsg::LockIPC(ctx_id, sender) => {
self.handle_lock_ipc(ctx_id, sender);
},
WebGLMsg::Unlock(ctx_id) => {
self.handle_unlock(ctx_id);
},
@@ -343,21 +340,6 @@ impl WebGLThread {
context_id: WebGLContextId,
sender: WebGLSender<(u32, Size2D<i32>, usize)>,
) {
sender.send(self.handle_lock_sync(context_id)).unwrap();
}

/// handle_lock, but unconditionally IPC (used by webxr)
fn handle_lock_ipc(
&mut self,
context_id: WebGLContextId,
sender: IpcSender<(u32, Size2D<i32>, usize)>,
) {
sender.send(self.handle_lock_sync(context_id)).unwrap();
}

/// Shared code between handle_lock and handle_lock_ipc, does the actual syncing/flushing
/// but the caller must send the response back
fn handle_lock_sync(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>, usize) {
let data =
Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found in a WebGLMsg::Lock message");
@@ -374,7 +356,7 @@ impl WebGLThread {
data.ctx.gl().flush();
debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);

(info.texture_id, info.size, gl_sync as usize)
let _ = sender.send((info.texture_id, info.size, gl_sync as usize));
}

/// A version of locking that doesn't return a GLsync object,
@@ -4,10 +4,8 @@

use euclid::default::{Rect, Size2D};
use gleam::gl;
use gleam::gl::GLsync;
use gleam::gl::GLuint;
use gleam::gl::Gl;
use ipc_channel::ipc::{self, IpcBytesReceiver, IpcBytesSender, IpcSender, IpcSharedMemory};
use ipc_channel::ipc::{IpcBytesReceiver, IpcBytesSender, IpcSharedMemory};
use pixels::PixelFormat;
use std::borrow::Cow;
use std::fmt;
@@ -61,8 +59,6 @@ pub enum WebGLMsg {
/// The WR client should not change the shared texture content until the Unlock call.
/// Currently OpenGL Sync Objects are used to implement the synchronization mechanism.
Lock(WebGLContextId, WebGLSender<(u32, Size2D<i32>, usize)>),
/// Lock(), but unconditionally IPC (used by webxr)
LockIPC(WebGLContextId, IpcSender<(u32, Size2D<i32>, usize)>),
/// Unlocks a specific WebGLContext. Unlock messages are used for a correct synchronization
/// with WebRender external image API.
/// The WR unlocks a context when it finished reading the shared texture contents.
@@ -185,39 +181,6 @@ impl WebGLMsgSender {
pub fn send_dom_to_texture(&self, command: DOMToTextureCommand) -> WebGLSendResult {
self.sender.send(WebGLMsg::DOMToTextureCommand(command))
}

pub fn webxr_external_image_api(&self) -> impl webxr_api::WebGLExternalImageApi {
SerializableWebGLMsgSender {
ctx_id: self.ctx_id,
sender: self.sender.to_ipc(),
}
}
}

// WegGLMsgSender isn't actually serializable, despite what it claims.
#[derive(Clone, Debug, Deserialize, MallocSizeOf, Serialize)]
struct SerializableWebGLMsgSender {
ctx_id: WebGLContextId,
#[ignore_malloc_size_of = "channels are hard"]
sender: IpcSender<WebGLMsg>,
}

#[typetag::serde]
impl webxr_api::WebGLExternalImageApi for SerializableWebGLMsgSender {
fn lock(&self) -> Result<(GLuint, Size2D<i32>, GLsync), webxr_api::Error> {
let (sender, receiver) = ipc::channel().or(Err(webxr_api::Error::CommunicationError))?;
self.sender
.send(WebGLMsg::LockIPC(self.ctx_id, sender))
.or(Err(webxr_api::Error::CommunicationError))?;
let (texture, size, sync) = receiver
.recv()
.or(Err(webxr_api::Error::CommunicationError))?;
Ok((texture, size, sync as GLsync))
}

fn unlock(&self) {
let _ = self.sender.send(WebGLMsg::Unlock(self.ctx_id));
}
}

#[derive(Deserialize, Serialize)]
ProTip! Use n and p to navigate between commits in a pull request.
You can’t perform that action at this time.