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Add support for WebGL2 uniform array operations #25538

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merged 1 commit into from Jan 17, 2020
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@@ -389,7 +389,7 @@ impl WebGL2RenderingContext {
}
}

fn uniform_vec_section(
fn uniform_vec_section_uint(
&self,
vec: Uint32ArrayOrUnsignedLongSequence,
offset: u32,
@@ -401,35 +401,8 @@ impl WebGL2RenderingContext {
Uint32ArrayOrUnsignedLongSequence::Uint32Array(v) => v.to_vec(),
Uint32ArrayOrUnsignedLongSequence::UnsignedLongSequence(v) => v,
};

let offset = offset as usize;
if offset > vec.len() {
return Err(InvalidValue);
}

let length = if length > 0 {
length as usize
} else {
vec.len() - offset
};
if offset + length > vec.len() {
return Err(InvalidValue);
}

let vec = if offset == 0 && length == vec.len() {
vec
} else {
vec[offset..offset + length].to_vec()
};

if vec.len() < uniform_size || vec.len() % uniform_size != 0 {
return Err(InvalidValue);
}
if uniform_location.size().is_none() && vec.len() != uniform_size {
return Err(InvalidOperation);
}

Ok(vec)
self.base
.uniform_vec_section::<u32>(vec, offset, length, uniform_size, uniform_location)
}
}

@@ -1498,8 +1471,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) {
self.base.Uniform1iv(location, v)
fn Uniform1iv(
&self,
location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform1iv(location, v, src_offset, src_length)
}

// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
@@ -1532,7 +1511,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
_ => return Err(InvalidOperation),
}

let val = self.uniform_vec_section(val, src_offset, src_length, 1, location)?;
let val = self.uniform_vec_section_uint(val, src_offset, src_length, 1, location)?;

match location.type_() {
constants::SAMPLER_2D | constants::SAMPLER_CUBE => {
@@ -1558,8 +1537,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
v: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform1fv(location, v);
self.base.Uniform1fv(location, v, src_offset, src_length);
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@@ -1572,8 +1553,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
v: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform2fv(location, v);
self.base.Uniform2fv(location, v, src_offset, src_length);
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@@ -1582,8 +1565,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) {
self.base.Uniform2iv(location, v)
fn Uniform2iv(
&self,
location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform2iv(location, v, src_offset, src_length)
}

// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
@@ -1612,7 +1601,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
constants::BOOL_VEC2 | constants::UNSIGNED_INT_VEC2 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section(val, src_offset, src_length, 2, location)?;
let val = self.uniform_vec_section_uint(val, src_offset, src_length, 2, location)?;
self.base
.send_command(WebGLCommand::Uniform2uiv(location.id(), val));
Ok(())
@@ -1629,8 +1618,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
v: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform3fv(location, v);
self.base.Uniform3fv(location, v, src_offset, src_length);
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@@ -1639,8 +1630,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) {
self.base.Uniform3iv(location, v)
fn Uniform3iv(
&self,
location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform3iv(location, v, src_offset, src_length)
}

// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
@@ -1669,7 +1666,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
constants::BOOL_VEC3 | constants::UNSIGNED_INT_VEC3 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section(val, src_offset, src_length, 3, location)?;
let val = self.uniform_vec_section_uint(val, src_offset, src_length, 3, location)?;
self.base
.send_command(WebGLCommand::Uniform3uiv(location.id(), val));
Ok(())
@@ -1682,8 +1679,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) {
self.base.Uniform4iv(location, v)
fn Uniform4iv(
&self,
location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform4iv(location, v, src_offset, src_length)
}

// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
@@ -1712,7 +1715,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
constants::BOOL_VEC4 | constants::UNSIGNED_INT_VEC4 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section(val, src_offset, src_length, 4, location)?;
let val = self.uniform_vec_section_uint(val, src_offset, src_length, 4, location)?;
self.base
.send_command(WebGLCommand::Uniform4uiv(location.id(), val));
Ok(())
@@ -1729,8 +1732,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
v: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.base.Uniform4fv(location, v);
self.base.Uniform4fv(location, v, src_offset, src_length);
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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