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Background follow ups #25594

Merged
merged 10 commits into from Jan 25, 2020
@@ -0,0 +1,251 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */

use crate::replaced::IntrinsicSizes;
use euclid::{Size2D, Vector2D};
use style::computed_values::background_clip::single_value::T as Clip;
use style::computed_values::background_origin::single_value::T as Origin;
use style::values::computed::background::BackgroundSize as Size;
use style::values::computed::{Length, LengthPercentage};
use style::values::specified::background::BackgroundRepeat as RepeatXY;
use style::values::specified::background::BackgroundRepeatKeyword as Repeat;
use webrender_api::{self as wr, units};

pub(super) struct BackgroundLayer {
pub common: wr::CommonItemProperties,
pub bounds: units::LayoutRect,
pub tile_size: units::LayoutSize,
pub tile_spacing: units::LayoutSize,
pub repeat: bool,
}

struct Layout1DResult {
repeat: bool,
bounds_origin: f32,
bounds_size: f32,
tile_spacing: f32,
}

fn get_cyclic<T>(values: &[T], layer_index: usize) -> &T {
&values[layer_index % values.len()]
}

pub(super) fn painting_area<'a>(
fragment_builder: &'a super::BuilderForBoxFragment,
builder: &mut super::DisplayListBuilder,
layer_index: usize,
) -> (&'a units::LayoutRect, wr::CommonItemProperties) {
let fb = fragment_builder;
let b = fb.fragment.style.get_background();
let (painting_area, clip) = match get_cyclic(&b.background_clip.0, layer_index) {
Clip::ContentBox => (fb.content_rect(), fb.content_edge_clip(builder)),
Clip::PaddingBox => (fb.padding_rect(), fb.padding_edge_clip(builder)),
Clip::BorderBox => (&fb.border_rect, fb.border_edge_clip(builder)),
};
// The 'backgound-clip' property maps directly to `clip_rect` in `CommonItemProperties`:
let mut common = builder.common_properties(*painting_area);
if let Some(clip_id) = clip {
common.clip_id = clip_id
}
(painting_area, common)
}

pub(super) fn layout_layer(
fragment_builder: &mut super::BuilderForBoxFragment,
builder: &mut super::DisplayListBuilder,
layer_index: usize,
intrinsic: IntrinsicSizes,
) -> Option<BackgroundLayer> {
let b = fragment_builder.fragment.style.get_background();
let (painting_area, common) = painting_area(fragment_builder, builder, layer_index);

let positioning_area = match get_cyclic(&b.background_origin.0, layer_index) {
Origin::ContentBox => fragment_builder.content_rect(),
Origin::PaddingBox => fragment_builder.padding_rect(),
Origin::BorderBox => &fragment_builder.border_rect,
};

// https://drafts.csswg.org/css-backgrounds/#background-size
enum ContainOrCover {
Contain,
Cover,
}
let size_contain_or_cover = |background_size| {
let mut tile_size = positioning_area.size;
if let Some(intrinsic_ratio) = intrinsic.ratio {
let positioning_ratio = positioning_area.size.width / positioning_area.size.height;
// Whether the tile width (as opposed to height)
// is scaled to that of the positioning area
let fit_width = match background_size {
ContainOrCover::Contain => positioning_ratio <= intrinsic_ratio,
ContainOrCover::Cover => positioning_ratio > intrinsic_ratio,
};
// The other dimension needs to be adjusted
if fit_width {
tile_size.height = tile_size.width / intrinsic_ratio
} else {
tile_size.width = tile_size.height * intrinsic_ratio
}
}
tile_size
};
let mut tile_size = match get_cyclic(&b.background_size.0, layer_index) {
Size::Contain => size_contain_or_cover(ContainOrCover::Contain),
Size::Cover => size_contain_or_cover(ContainOrCover::Cover),
Size::ExplicitSize { width, height } => {
let mut width = width.non_auto().map(|lp| {
lp.0.percentage_relative_to(Length::new(positioning_area.size.width))
});
let mut height = height.non_auto().map(|lp| {
lp.0.percentage_relative_to(Length::new(positioning_area.size.height))
});

if width.is_none() && height.is_none() {
// Both computed values are 'auto':
// use intrinsic sizes, treating missing width or height as 'auto'
width = intrinsic.width;
height = intrinsic.height;
}

match (width, height) {
(Some(w), Some(h)) => units::LayoutSize::new(w.px(), h.px()),
(Some(w), None) => {
let h = if let Some(intrinsic_ratio) = intrinsic.ratio {
w / intrinsic_ratio
} else if let Some(intrinsic_height) = intrinsic.height {
intrinsic_height
} else {
// Treated as 100%
Length::new(positioning_area.size.height)
};
units::LayoutSize::new(w.px(), h.px())
},
(None, Some(h)) => {
let w = if let Some(intrinsic_ratio) = intrinsic.ratio {
h * intrinsic_ratio
} else if let Some(intrinsic_width) = intrinsic.width {
intrinsic_width
} else {
// Treated as 100%
Length::new(positioning_area.size.width)
};
units::LayoutSize::new(w.px(), h.px())
},
// Both comptued values were 'auto', and neither intrinsic size is present
(None, None) => size_contain_or_cover(ContainOrCover::Contain),
}
},
};

if tile_size.width == 0.0 || tile_size.height == 0.0 {
return None;
}

let RepeatXY(repeat_x, repeat_y) = *get_cyclic(&b.background_repeat.0, layer_index);
let result_x = layout_1d(
&mut tile_size.width,
repeat_x,
get_cyclic(&b.background_position_x.0, layer_index),
painting_area.origin.x - positioning_area.origin.x,
painting_area.size.width,
positioning_area.size.width,
);
let result_y = layout_1d(
&mut tile_size.height,
repeat_y,
get_cyclic(&b.background_position_y.0, layer_index),
painting_area.origin.y - positioning_area.origin.y,
painting_area.size.height,
positioning_area.size.height,
);
let bounds = units::LayoutRect::new(
positioning_area.origin + Vector2D::new(result_x.bounds_origin, result_y.bounds_origin),
Size2D::new(result_x.bounds_size, result_y.bounds_size),
);
let tile_spacing = units::LayoutSize::new(result_x.tile_spacing, result_y.tile_spacing);

Some(BackgroundLayer {
common,
bounds,
tile_size,
tile_spacing,
repeat: result_x.repeat || result_y.repeat,
})
}

/// Abstract over the horizontal or vertical dimension
/// Coordinates (0, 0) for the purpose of this function are the positioning area’s origin.
fn layout_1d(

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@mrobinson

mrobinson Jan 24, 2020

Member

Perhaps it makes sense to make this a factory method for Layout1DResult?

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@SimonSapin

SimonSapin Jan 25, 2020

Author Member

I think that would be slightly nicer API design, but perhaps not worth the rightwards drift for a private function called exactly twice

tile_size: &mut f32,
mut repeat: Repeat,
position: &LengthPercentage,
painting_area_origin: f32,
painting_area_size: f32,
positioning_area_size: f32,
) -> Layout1DResult {
// https://drafts.csswg.org/css-backgrounds/#background-repeat
if let Repeat::Round = repeat {
*tile_size = positioning_area_size / (positioning_area_size / *tile_size).round();
}
// https://drafts.csswg.org/css-backgrounds/#background-position
let mut position = position
.percentage_relative_to(Length::new(positioning_area_size - *tile_size))
.px();
let mut tile_spacing = 0.0;
// https://drafts.csswg.org/css-backgrounds/#background-repeat
if let Repeat::Space = repeat {
// The most entire tiles we can fit
let tile_count = (positioning_area_size / *tile_size).floor();
if tile_count >= 2.0 {
position = 0.0;
// Make the outsides of the first and last of that many tiles
// touch the edges of the positioning area:
let total_space = positioning_area_size - *tile_size * tile_count;
let spaces_count = tile_count - 1.0;
tile_spacing = total_space / spaces_count;
} else {
repeat = Repeat::NoRepeat
}
}
match repeat {
Repeat::Repeat | Repeat::Round | Repeat::Space => {
// WebRender’s `RepeatingImageDisplayItem` contains a `bounds` rectangle and:
//
// * The tiling is clipped to the intersection of `clip_rect` and `bounds`
// * The origin (top-left corner) of `bounds` is the position
// of the “first” (top-left-most) tile.
//
// In the general case that first tile is not the one that is positioned by
// `background-position`.
// We want it to be the top-left-most tile that intersects with `clip_rect`.
// We find it by offsetting by a whole number of strides,
// then compute `bounds` such that:
//
// * Its bottom-right is the bottom-right of `clip_rect`
// * Its top-left is the top-left of first tile.
let tile_stride = *tile_size + tile_spacing;
let offset = position - painting_area_origin;
let bounds_origin = position - tile_stride * (offset / tile_stride).ceil();
let bounds_size = painting_area_size - bounds_origin - painting_area_origin;
Layout1DResult {
repeat: true,
bounds_origin,
bounds_size,
tile_spacing,
}
},
Repeat::NoRepeat => {
// `RepeatingImageDisplayItem` always repeats in both dimension.
// When we want only one of the dimensions to repeat,
// we use the `bounds` rectangle to clip the tiling to one tile
// in that dimension.
Layout1DResult {
repeat: false,
bounds_origin: position,
bounds_size: *tile_size,
tile_spacing: 0.0,
}
},
}
}
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