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Avoid infinitely looping CSS transitions. #26074

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merged 1 commit into from Apr 1, 2020
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Always

Just for now

@@ -110,6 +110,7 @@ pub fn update_animation_state<E>(
.unwrap();
}

debug!("expiring animation for {:?}", running_animation);
expired_animations
.entry(*key)
.or_insert_with(Vec::new)
@@ -425,6 +425,11 @@ pub fn start_transitions_if_applicable(
// above.
property_animation.update(Arc::get_mut(new_style).unwrap(), 0.0);

debug!(
"checking {:?} for matching end value",
possibly_expired_animations
);

// Per [1], don't trigger a new transition if the end state for that
// transition is the same as that of a transition that's already
// running on the same node.
@@ -852,26 +857,18 @@ pub fn complete_expired_transitions(
node: OpaqueNode,
style: &mut Arc<ComputedValues>,
context: &SharedStyleContext,
) -> bool {
let had_animations_to_expire;
{
let all_expired_animations = context.expired_animations.read();
let animations_to_expire = all_expired_animations.get(&node);
had_animations_to_expire = animations_to_expire.is_some();
if let Some(ref animations) = animations_to_expire {
for animation in *animations {
debug!("Updating expired animation {:?}", animation);
// TODO: support animation-fill-mode
if let Animation::Transition(_, _, ref frame) = *animation {
frame.property_animation.update(Arc::make_mut(style), 1.0);
}
expired_animations: &mut Vec<crate::animation::PropertyAnimation>,
) {
let mut all_expired_animations = context.expired_animations.write();
if let Some(animations) = all_expired_animations.remove(&node) {
debug!("removing expired animations for {:?}", node);
for animation in animations {
debug!("Updating expired animation {:?}", animation);
// TODO: support animation-fill-mode
if let Animation::Transition(_, _, frame) = animation {
frame.property_animation.update(Arc::make_mut(style), 1.0);
expired_animations.push(frame.property_animation);
}
}
}

if had_animations_to_expire {
context.expired_animations.write().remove(&node);
}

had_animations_to_expire
}
@@ -607,7 +607,12 @@ trait PrivateMatchMethods: TElement {

// Finish any expired transitions.
let this_opaque = self.as_node().opaque();
animation::complete_expired_transitions(this_opaque, style, context);
animation::complete_expired_transitions(
this_opaque,
style,
context,
possibly_expired_animations,
);

// Merge any running animations into the current style, and cancel them.
let had_running_animations = context
@@ -0,0 +1,4 @@
[transitionend_event.html]
expected: TIMEOUT
[transitionend_event]
expected: TIMEOUT
@@ -13031,6 +13031,13 @@
{}
]
],
"transitionend_event.html": [
"71b88117a0280fbffcf3ab77105c0460317c66c8",
[
null,
{}
]
],
"white-space-pre-line-long-line.html": [
"bf0d0085fef0f1639637b2e652a7fb857cd51bf6",
[
@@ -0,0 +1,27 @@
<html>
<head>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<style>
#test {
width: 10px;
height: 10px;
background: black;
transition: 1ms linear transform;
}
.transform {
transform:scale(1.2);
}
</style>
<div id="test" class="transform"></div>
<script>
async_test(function(t) {
let d = document.querySelector('div');
// Verify that we only receive a single transitionend event once the transition is complete.
d.ontransitionend = t.step_func(() => {
d.ontransitionend = t.unreached_func();
t.step_timeout(() => t.done(), 100);
});
t.step_timeout(() => d.className = "", 10);
});
</script>
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