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Call NativeSurface::upload through a mut reference. #2963

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merged 2 commits into from Jul 31, 2014
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@@ -374,7 +374,7 @@ impl<C:RenderListener + Send> RenderTask<C> {
// draw target in GPU rendering mode, so that it doesn't have to recreate it.
let buffer = match self.graphics_context {
CpuGraphicsContext => {
let buffer = match self.buffer_map.find(tile.screen_rect.size) {
let mut buffer = match self.buffer_map.find(tile.screen_rect.size) {
Some(buffer) => {
let mut buffer = buffer;
buffer.rect = tile.page_rect;
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