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Profiling #478
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added 3 commits
May 23, 2013
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pcwalton
commented on 207a4e1
May 24, 2013
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r+ |
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saw approval from pcwalton |
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merging tkuehn/servo/profiling = 207a4e1 into auto |
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fast-forwarding master to auto = b9c33f8 |
ChrisParis
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Sep 7, 2014
move MS tests on getElementsByClassName
glennw
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Jan 16, 2017
Use texture layers for render target allocations, remove render phases. Instead of splitting the scene into multiple phases, use texture layers to allocate slices as needed for each pass of the render frame. These are pooled and only allocated when the frame render target configuration changes. Previously, the code asserted if it was unable to fit the render tasks into a single render target for a single tile. Now, this (pathological) case is handled correctly. This makes the upcoming dynamic primitive cache support a lot simpler to add. It also means that we don't use a ping-pong allocation style, which typically performs badly on mobile / tiled rendering architectures. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/webrender/478) <!-- Reviewable:end -->
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tikue commentedMay 24, 2013
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