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Profiling #478

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wants to merge 3 commits into from
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Profiling #478

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tikue commented May 24, 2013

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pcwalton commented on 207a4e1 May 24, 2013

r+

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bors-servo commented on 207a4e1 May 24, 2013

saw approval from pcwalton
at tikue@207a4e1

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bors-servo replied May 24, 2013

merging tkuehn/servo/profiling = 207a4e1 into auto

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bors-servo replied May 24, 2013

tkuehn/servo/profiling = 207a4e1 merged ok, testing candidate = b9c33f8

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bors-servo replied May 24, 2013

fast-forwarding master to auto = b9c33f8

@bors-servo bors-servo closed this May 24, 2013
ChrisParis pushed a commit to ChrisParis/servo that referenced this pull request Sep 7, 2014
move MS tests on getElementsByClassName
glennw pushed a commit to glennw/servo that referenced this pull request Jan 16, 2017
Use texture layers for render target allocations, remove render phases.

Instead of splitting the scene into multiple phases, use texture
layers to allocate slices as needed for each pass of the render
frame. These are pooled and only allocated when the frame render
target configuration changes.

Previously, the code asserted if it was unable to fit the render
tasks into a single render target for a single tile. Now, this
(pathological) case is handled correctly.

This makes the upcoming dynamic primitive cache support a lot
simpler to add. It also means that we don't use a ping-pong
allocation style, which typically performs badly on mobile / tiled
rendering architectures.

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@jdm jdm mentioned this pull request Nov 5, 2019
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