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| @@ -75,6 +78,7 @@ pub impl<'self> RenderContext<'self> { | |||
| self.canvas.rect.origin.y as AzFloat), | |||
| Size2D(self.canvas.rect.size.width as AzFloat, | |||
| self.canvas.rect.size.height as AzFloat)); | |||
| self.canvas.draw_target.make_current(); | |||
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pcwalton
Jun 14, 2013
Contributor
Having to call this all over the place is unfortunate. Can we encapsulate this somehow? This strikes me as a memory safety issue.
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pcwalton
commented on 282288d
Jun 14, 2013
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r+ |
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saw approval from pcwalton |
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merging metajack/servo/gpu-rendering = 282288d into auto |
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fast-forwarding master to auto = 93eea6b |
bors-servo
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Jun 14, 2013
This uses Skia GL to render to offscreen FBOs and then passes the resulting textures directly to the compositor. It depends on servo/rust-azure#26 and servo/skia#14 r? @pcwalton
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ChrisParis
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Sep 7, 2014
fixing small typos in DeviceLight_tests.js
glennw
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Jan 16, 2017
Remove the unused StackingContext has_stacking_contexts field It seems that this field has been unused since the switch to WR2. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/webrender/518) <!-- Reviewable:end -->
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metajack commentedJun 14, 2013
This uses Skia GL to render to offscreen FBOs and then passes the resulting textures directly to the compositor.
It depends on servo/rust-azure#26 and servo/skia#14
r? @pcwalton