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Canvas: implement context state save/restore. #5731

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merged 1 commit into from Apr 19, 2015
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@@ -16,11 +16,14 @@ use util::vec::byte_swap;

use cssparser::RGBA;
use std::borrow::ToOwned;
use std::mem;
use std::num::{Float, ToPrimitive};
use std::sync::mpsc::{channel, Sender};

#[derive(Clone)]
pub enum CanvasMsg {
SaveContext,
RestoreContext,
FillRect(Rect<f32>),
ClearRect(Rect<f32>),
StrokeRect(Rect<f32>),
@@ -109,7 +112,7 @@ impl<'a> CanvasPaintTask<'a> {
image_size, image_size.width * 4, SurfaceFormat::B8G8R8A8);

let draw_surface_options = DrawSurfaceOptions::new(filter, true);
let draw_options = DrawOptions::new(self.draw_options.alpha, 0);
let draw_options = DrawOptions::new(self.state.draw_options.alpha, 0);

self.drawtarget.draw_surface(source_surface,
dest_rect.to_azfloat(),
@@ -186,28 +189,43 @@ impl<'a> CanvasPaintTask<'a> {

pub struct CanvasPaintTask<'a> {
drawtarget: DrawTarget,
/// TODO(pcwalton): Support multiple paths.
path_builder: PathBuilder,
state: CanvasPaintState<'a>,
saved_states: Vec<CanvasPaintState<'a>>,
}

#[derive(Clone)]
struct CanvasPaintState<'a> {
draw_options: DrawOptions,
fill_style: Pattern,
stroke_style: Pattern,
stroke_opts: StrokeOptions<'a>,
/// TODO(pcwalton): Support multiple paths.
path_builder: PathBuilder,
/// The current 2D transform matrix.
transform: Matrix2D<f32>,
}

impl<'a> CanvasPaintState<'a> {
fn new() -> CanvasPaintState<'a> {
CanvasPaintState {
draw_options: DrawOptions::new(1.0, 0),
fill_style: Pattern::Color(ColorPattern::new(color::black())),
stroke_style: Pattern::Color(ColorPattern::new(color::black())),
stroke_opts: StrokeOptions::new(1.0, JoinStyle::MiterOrBevel, CapStyle::Butt, 10.0, &[]),
transform: Matrix2D::identity(),
}
}
}

impl<'a> CanvasPaintTask<'a> {
fn new(size: Size2D<i32>) -> CanvasPaintTask<'a> {
let draw_target = CanvasPaintTask::create(size);
let path_builder = draw_target.create_path_builder();
CanvasPaintTask {
drawtarget: draw_target,
draw_options: DrawOptions::new(1.0, 0),
fill_style: Pattern::Color(ColorPattern::new(color::black())),
stroke_style: Pattern::Color(ColorPattern::new(color::black())),
stroke_opts: StrokeOptions::new(1.0, JoinStyle::MiterOrBevel, CapStyle::Butt, 10.0, &[]),
path_builder: path_builder,
transform: Matrix2D::identity(),
state: CanvasPaintState::new(),
saved_states: Vec::new(),
}
}

@@ -218,6 +236,8 @@ impl<'a> CanvasPaintTask<'a> {

loop {
match port.recv().unwrap() {
CanvasMsg::SaveContext => painter.save_context_state(),
CanvasMsg::RestoreContext => painter.restore_context_state(),
CanvasMsg::FillRect(ref rect) => painter.fill_rect(rect),
CanvasMsg::StrokeRect(ref rect) => painter.stroke_rect(rect),
CanvasMsg::ClearRect(ref rect) => painter.clear_rect(rect),
@@ -265,18 +285,30 @@ impl<'a> CanvasPaintTask<'a> {
chan
}

fn save_context_state(&mut self) {
self.saved_states.push(self.state.clone());
}

fn restore_context_state(&mut self) {
if let Some(state) = self.saved_states.pop() {
mem::replace(&mut self.state, state);
self.drawtarget.set_transform(&self.state.transform);
}
}

fn fill_rect(&self, rect: &Rect<f32>) {
self.drawtarget.fill_rect(rect, self.fill_style.to_pattern_ref(), Some(&self.draw_options));
self.drawtarget.fill_rect(rect, self.state.fill_style.to_pattern_ref(),
Some(&self.state.draw_options));
}

fn clear_rect(&self, rect: &Rect<f32>) {
self.drawtarget.clear_rect(rect);
}

fn stroke_rect(&self, rect: &Rect<f32>) {
match self.stroke_style {
match self.state.stroke_style {
Pattern::Color(ref color) => {
self.drawtarget.stroke_rect(rect, color, &self.stroke_opts, &self.draw_options)
self.drawtarget.stroke_rect(rect, color, &self.state.stroke_opts, &self.state.draw_options)
}
_ => {
// TODO(pcwalton)
@@ -293,9 +325,9 @@ impl<'a> CanvasPaintTask<'a> {
}

fn fill(&self) {
match self.fill_style {
match self.state.fill_style {
Pattern::Color(ref color) => {
self.drawtarget.fill(&self.path_builder.finish(), color, &self.draw_options);
self.drawtarget.fill(&self.path_builder.finish(), color, &self.state.draw_options);
}
_ => {
// TODO(pcwalton)
@@ -304,10 +336,10 @@ impl<'a> CanvasPaintTask<'a> {
}

fn stroke(&self) {
match self.stroke_style {
match self.state.stroke_style {
Pattern::Color(ref color) => {
self.drawtarget.stroke(&self.path_builder.finish(),
color, &self.stroke_opts, &self.draw_options);
color, &self.state.stroke_opts, &self.state.draw_options);
}
_ => {
// TODO
@@ -420,36 +452,36 @@ impl<'a> CanvasPaintTask<'a> {
}

fn set_fill_style(&mut self, style: FillOrStrokeStyle) {
self.fill_style = style.to_azure_pattern(&self.drawtarget)
self.state.fill_style = style.to_azure_pattern(&self.drawtarget)
}

fn set_stroke_style(&mut self, style: FillOrStrokeStyle) {
self.stroke_style = style.to_azure_pattern(&self.drawtarget)
self.state.stroke_style = style.to_azure_pattern(&self.drawtarget)
}

fn set_line_width(&mut self, width: f32) {
self.stroke_opts.line_width = width;
self.state.stroke_opts.line_width = width;
}

fn set_line_cap(&mut self, cap: LineCapStyle) {
self.stroke_opts.line_cap = cap.to_azure_style();
self.state.stroke_opts.line_cap = cap.to_azure_style();
}

fn set_line_join(&mut self, join: LineJoinStyle) {
self.stroke_opts.line_join = join.to_azure_style();
self.state.stroke_opts.line_join = join.to_azure_style();
}

fn set_miter_limit(&mut self, limit: f32) {
self.stroke_opts.miter_limit = limit;
self.state.stroke_opts.miter_limit = limit;
}

fn set_transform(&mut self, transform: &Matrix2D<f32>) {
self.transform = *transform;
self.state.transform = *transform;
self.drawtarget.set_transform(transform)
}

fn set_global_alpha(&mut self, alpha: f32) {
self.draw_options.alpha = alpha;
self.state.draw_options.alpha = alpha;
}

fn create(size: Size2D<i32>) -> DrawTarget {
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