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Added support for mouseover and mouseout events #6434

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merged 1 commit into from Jul 1, 2015
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@@ -259,6 +259,9 @@ pub trait DocumentHelpers<'a> {
fn get_body_attribute(self, local_name: &Atom) -> DOMString;
fn set_body_attribute(self, local_name: &Atom, value: DOMString);

fn fire_mouse_event(self, point: Point2D<f32>,
target: &EventTarget,
event_name: String);
fn handle_mouse_event(self, js_runtime: *mut JSRuntime,
button: MouseButton, point: Point2D<f32>,
mouse_event_type: MouseEventType);
@@ -670,6 +673,29 @@ impl<'a> DocumentHelpers<'a> for &'a Document {
window.r().reflow(ReflowGoal::ForDisplay, ReflowQueryType::NoQuery, ReflowReason::MouseEvent);
}

fn fire_mouse_event(self,
point: Point2D<f32>,
target: &EventTarget,
event_name: String) {
let x = point.x.to_i32().unwrap_or(0);
let y = point.y.to_i32().unwrap_or(0);

let window = self.window.root();

let mouse_event = MouseEvent::new(window.r(),
event_name,
EventBubbles::Bubbles,
EventCancelable::Cancelable,
Some(window.r()),
0i32,
x, y, x, y,
false, false, false, false,
0i16,
None);
let event = EventCast::from_ref(mouse_event.r());
event.fire(target);
}

fn handle_mouse_move_event(self,
js_runtime: *mut JSRuntime,
point: Point2D<f32>,
@@ -688,7 +714,15 @@ impl<'a> DocumentHelpers<'a> for &'a Document {
// under the mouse.
for target in prev_mouse_over_targets.iter() {
if !mouse_over_targets.contains(target) {
target.root().r().set_hover_state(false);
let target = target.root();
let target_ref = target.r();
if target_ref.get_hover_state() {
target_ref.set_hover_state(false);

let target = EventTargetCast::from_ref(target_ref);

self.fire_mouse_event(point, &target, "mouseout".to_owned());
}
}
}

@@ -700,6 +734,11 @@ impl<'a> DocumentHelpers<'a> for &'a Document {
let target_ref = target.r();
if !target_ref.get_hover_state() {
target_ref.set_hover_state(true);

let target = EventTargetCast::from_ref(target_ref);

self.fire_mouse_event(point, &target, "mouseover".to_owned());

}
}

@@ -708,24 +747,8 @@ impl<'a> DocumentHelpers<'a> for &'a Document {
let top_most_node =
node::from_untrusted_node_address(js_runtime, mouse_over_addresses[0]);

let x = point.x.to_i32().unwrap_or(0);
let y = point.y.to_i32().unwrap_or(0);

let window = self.window.root();
let mouse_event = MouseEvent::new(window.r(),
"mousemove".to_owned(),
EventBubbles::Bubbles,
EventCancelable::Cancelable,
Some(window.r()),
0i32,
x, y, x, y,
false, false, false, false,
0i16,
None);

let event = EventCast::from_ref(mouse_event.r());
let target = EventTargetCast::from_ref(top_most_node.r());
event.fire(target);
self.fire_mouse_event(point, target, "mousemove".to_owned());
}

// Store the current mouse over targets for next frame
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